Next round of Steam sales begins

Saturday, 2 July 2011 18:10 GMT By Andrew Groen

If you didn’t know, Steam is holding a borderline cataclysmic software sale this week to kick off the Summer gaming season, and the new Saturday deals have just become available.

The last two days included some wonderful deals like the Witcher 2 at 33% off, and a host of other great deals. So we were very excited to see what Valve had in store for our poor, wimpering wallets today.

In usual form, they didn’t disappoint. They’ve got a little something for everybody in this pack with deals like 50% off Fable III, Battlefield Bad Company 2 for $5, and deals on Super Meat Boy and Plants vs Zombies.

That’s just the tip of the iceberg too. The whole package of deals is worth investigating.


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  1. Fin

    Pretty sure I have a problem.

    Star Wars Battlefront II only £1.61? Fuck it, why not.

    That was yesterday though. Today, anyone who doesn’t own Plants v Zombies should really get it, it’s brilliant.

    #1 4 years ago
  2. TheWulf

    And this is why the PC wins. It’s because of Steam. Valve should just get it the fuck over with and create a Steam OS.

    #2 4 years ago
  3. blackdreamhunk

    i bought like 3 game already for like $5 and 10 woot woot!!!

    #3 4 years ago
  4. Hunam

    My pick (I just randomly decided to do a commentary on this sale for no other reason than I can) of the day is the obvious one, Bad Company 2. Also people should give AvP 2010 a skirting look if you were put off it for some reason, I really liked it and think people should check it out.

    #4 4 years ago
  5. NeoSquall

    I have purchased Hoard last Thursday, at FULL PRICE.


    #5 4 years ago
  6. ultramega

    Looks like I’ll have to get Super Meat Boy, Magicka, Darksiders, and maybe AvP…

    This is a real abusive relationship Valve and I have… They’re always extorting money from me for these deals.

    #6 4 years ago
  7. Hunam

    Just a quick warning on Darksiders, it contains next to no graphics options, so if you don’t have a half decent PC you’re basically up shit creek sans any equipment to deal with that particular situation.

    #7 4 years ago
  8. endgame

    got Magicka for the co-op. can’t wait to finish dling it. :)

    #8 4 years ago
  9. Maximum Payne

    Bad Company 2 is must buy if you have solid PC and love shooters.
    Plant vs Zombie is must buy whatever you love
    AvP is solid while playing as Marine and not so much as Predator or Alien.
    There is also ”horde mode” and PvP multiplayer but is it still live? don’t know.
    @7 Well yea agree but game is overall good optimize so with 8800gt you are going to play in Full HD…

    #9 4 years ago
  10. YoungZer0

    7,50 for Bad Company 2 is just fucking Mental. 1,70 for the SPECACT. And 4,42 for Vietnam. Or the whole package for 9,99.

    Absolutely Mental. If you don’t buy this, you’re a complete fool.

    #10 4 years ago
  11. Phoenixblight

    I don’t play FPS based on Modern times so I guess I would be a “fool” by not buying battlefield.

    #11 4 years ago
  12. YoungZer0

    I’m sorry you’ve had to hear it from me. :/

    #12 4 years ago
  13. DSB

    Specact is just a ripoff, charging for a few extra skins, but Vietnam is a must, since it fixes a lot of the core gameplay.

    #13 4 years ago
  14. YoungZer0

    @13: It does? Nah, still won’t get it. Never liked the setting. From what i’ve seen the maps are an orgy for campers/snipers. Never liked the jungle maps in the original Bad Company 2 for the same reasons.

    #14 4 years ago
  15. DSB

    @14 True dat. They fixed a few of the important things, like letting the guns rely on recoil rather than dispersion, but they’ve been pretty sloppy with most other things, leading to spawncamping and what not. It feels pretty rushed.

    One of the maps are essentially impossible for the VC, ironically enough because of grenade spam. They start in a gully and the US can just fire any kind of explosive in there and get random kills while just covering the avenues out of the gully. I’m yet to see the VC take a CP on that map.

    Still, I prefer that to vanilla BC2. Guns are pretty important.

    #15 4 years ago
  16. freedoms_stain

    For me Vietnam has 2 great maps, Operation Hastings and Phu Bai Valley, the rest are utter dog shit. Vantage Point and Cao Sin Temple have 2 of the worst bottlenecked maps I’ve ever seen in Conquest, and Hill 137 is as @14 suggests, very jungle heavy and full of campers and snipers.

    Actually, on Hill 137 it’s not unusual for half the NVA side to simply not leave their spawn and just sit there with the M40′s out in the safety of the Out-of-bounds waiting for the poor outnumbered fuckers on their team to get beat back by the US resulting in a super boring sniper camp fest while the tickets tick down. Unless I’m playing with friends who want to play it, 90% of the time I will happily quit out Hill 137 as soon as I can.

    #16 4 years ago
  17. GwynbleiddiuM

    @16 Well you do realize the Hill 137 is based on Battle of the Hamburger Hill (Hill 937), right? It’s supposed to be the way that hill was which was a bloody mess and because of its setting many US troops got slaughtered there in the actual event. So yes it’s a difficult map, so was the real battle.

    It was a fucking mess really, many clusterfucks occurred during that battle like friendly fire and stuff and they captured that hill and had to abandon it latter, caused a lot of outrage too. I personally like that map a lot especially when I’m on the US side, it’s a true fucking battle and requires a lot of work to get there.

    #17 4 years ago
  18. DSB

    And if any military game wanted to replicate reality there’d be women and children dead on the ground and everybody would piss and shit on themselves when they die.

    The fact that bad game design reflects random elements of reality doesn’t justify that bad game design, because games don’t want to, and aren’t trying to be real. There’s no command and control, there’s no fog of war, there’s no discipline, there’s no tactics, there’s no paralyzing fear, and so the list goes on.

    You’re just a bunch of guys running around in a videogame trying to shoot eacother and have fun doing it.

    Very few people would want to play through a wargame that was trying to be real.

    #18 4 years ago
  19. freedoms_stain

    @17, to clarify I was referring to the conquest version of the map.

    #19 4 years ago
  20. GwynbleiddiuM

    @18 Well, I don’t see why you think that is bad design ofc it’s your opinion, but man you’re getting it wrong. I wasn’t talking about realism, I merely said that Hill 137 designed the way it is for that reason I mentioned. Not for realism because battle of hamburger hill was a clusterfuck, it had little strategic importance and because of the setting it resulted in a mess when many US troop casualties and accidents happened, and latter they abandoned it and it caused outrage amongst Americans back in the day because they sacrificed so much to take that stupid hill, and many died, only to give it up later. It’s not a bad design it’s what it is and what it is – is a fucked up situation. Nobody is talking about realism. Good servers has TS or Vent where you can join and coordinate through voice chat with your teammates, if someone wants to play it right they need to coordinate and cooperate with each other and that usually wont happen in random matches. even in Battlefield 2 where there was a commander and squad leaders and command giving specific orders for each squads there where many people going out there and doing whatever the hell they liked to do.

    Again there’s a difference between realism and arcade like game play, Battlefield games always had a bit of both but never was anything too real or too arcadey. It tries to have some tense action gameplay that puts players into a warzone and implement some tactical teamwork. You don’t like these sort of things go play Modern Warfare 2, I don’t like those sort of things I play BF.

    Games don’t try to be realistic, but they have to be relevant, you can’t expect a modern shooter like BF2 or CoD go out there and their weapons which are real world weapons like M4 and HK416 too shoot banana and peach instead of bullets that kills people. There’s always a take on realism but as long as it’s in the interest of gameplay. There’s a need for some level of accuracy just as well as there’s a need for some level of fantasy, or let’s just say unrealistic take on a realistic world.

    @19 I hear you man, again I think Hill 137 is what it intends to be.

    #20 4 years ago
  21. DSB

    @20 Specifically, he was talking about the map making people do things that were damaging to the gameplay. In my book, that’s bad design.

    Hamburger Hill was far from the only battle of the Vietnam war that followed that exact template, it just happened to have a movie made about it. We’re largely doing the same thing today in Afghanistan, leaving hills or villages, and going to retake them again six months later.

    As such, I can see why you would include a “hill” map in a Vietnam game, but I can’t see why you wouldn’t design it so it would actually work for the people playing it. I think it’s the most beautiful map I’ve seen in a multiplayer game, but ultimately the fact that it’s loosely based on real battles doesn’t make it more fun to play, and that’s the primary responsibility of the map designer.

    Nobody cares how hard it is to assault a fortified position in real life – It’s not supposed to be real, it’s supposed to be fun, and there’s a huge difference between the two in real life. You don’t see the guys from Hamburger Hill patting eachother on the back or hifiving eachother after it’s over. They probably didn’t care if they were alive or not, which doesn’t make for very good gameplay.

    If you were trying to be real, then nobody would want to play the VC. They got slaughtered wholesale.

    And in the context of a multiplayer shooter, it’s supposed to be fair and fun for either side, so one team doesn’t end up being a punching bag, which is something that BC2: V has serious problems with, as stated above. The map itself doesn’t resemble Hamburger Hill either, so obviously they made the attempt at forming it to their own specifications.

    #21 4 years ago
  22. GwynbleiddiuM

    Well, I’m gonna stop you there at 2nd paragraph and say you are wrong about Afghanistan. It was a necessary war, sure it was ugly but it was all in good cause. You see I’m not a fan of actual real wars because a lot of people gonna die and lives of many people gonna get ruined but Afghanistan was a necessity. You don’t live amongst Muslims and you don’t know where their anger comes from their ideal world is the one that all infidels are dead or converted, pretty much what that happened with Christianity centuries ago. But we are talking about games so lets keep it that way.

    So you say when things get hard and tense you blame the devs for it? No it’s not supposed to be realistic, but what I’m getting from your comment is you are not accustomed to challenging situations. Are you saying you rather wuss out because someone tried to challenge you in a way you were not challenged before? is that what you’re saying buddy? It’s basically what your entire argument sounds, you don’t like to be challenged then it’s fine you can always skip. But some people actually enjoying the stuff and really welcome the idea every now and then.

    Almost every game out there has this mentality, sometimes they want you to feel like you got caught between a rock and a bad place, especially for changing up the tune and preventing repetitiveness.

    Again everyone is entitled to their opinion and in my opinion this is all where it needs to be and doesn’t feel like what you’re saying.

    #22 4 years ago
  23. DSB

    Getting desperate, are we? The only reason why you’d be playing Bad Company 2 in the first place is because the guys in CoD are too fast for you. Any sissy can run around in slow motion, getting his points by delivering lunchboxes to his buddies, who are actually trying to get a few kills under their belts. Is that the playground smacktalking over with, champ? I’ll leave it at that.

    It’s a bullshit argument. I’m talking about game design that puts one team at a disadvantage over the other, while you’re blabbering about reality somehow justifying it, when you’re dealing with a map that has nothing to do with reality, in a game that has nothing to do with reality. The battle you’re referring to, as well as many others before it, had an entirely different proportionality in terms of troop strength, perfectly underlining the simple fact that you’re using a bullshit argument to try and justify the sloppy design of people who obviously don’t know how to balance their maps.

    The fact that being caught in the battle, was as little fun as playing the map is a pretty useless fact, given that nothing else about it actually resembles the battle in question, beyond also featuring a hill.

    You’re certainly right that other mediocre multiplayer shooters also have poorly designed maps, but ideally a good multiplayer shooter, one that features a winner and a loser, will aim to be just that – Competitive. Putting one team at a disadvantage is easy, any idiot can make an unbalanced map that favors one side. Actually knowing how to balance it, is what seperates the great designers, from the lousy ones.

    It’s obviously pointless to argue based on actual knowledge, but I’m absolutely right about Afghanistan. I haven’t said a word about the justification of the war, but the fact is that we’re taking valleys, taking villages, leaving them again, and then taking them again six months later because we figure we made a mistake, or because some new brass at the top figures he’s finally found the golden strategy to winning the war – At least until he transfers out and someone else brings a new one.

    It’s exactly like the hills in Vietnam. Look up Musa Qala, for a textbook example. We lose guys every time we have to retake that shithole, and then we figure it’s too boring to stick around, and we let the taliban have it again, after which they shut down or destroy every single project we built in that village, leaving us to lose even more guys once we decide to retake it.

    It’s an incredibly mismanaged war where mistakes are repeated on a daily basis, just as they were in Vietnam.

    #23 4 years ago
  24. GwynbleiddiuM


    lol! yes the game is too fast but it ain’t the problem for me as I used to play the mother of all fast first person shooters Quake 2 and after that 3 and in terms of fast action gameplay I’d promise you there’d be only War$ow of which is a f2p standalone mod of quake 3 that can fit in the list, even Unreal Tournament was not as fast as any quakes, so no you’re wrong. I used to play fast shooters long before not playing much now, only when gathered around with old quake buddies. CoD I played MW and CoD2 a lot, still playing sometimes, yet the fast action gameplay is not as much of a problems as camper n00bz running and guning with glitchy gameplay of MW2. Let’s face it even quake 3 maps were bigger. The problem with CoD today is it designed to attract noobz and casuals and it worked for them so they now have loyal customers who prefer that kind of gameplay. Bad Company 2 is not that slow either it’s just bigger so it’s justified for a modern military shooter. Play ArmA II MP to realize what slow means and how long would it take to run a distance only to fall down dead with just a bullet.

    Again you don’t like a map you skip it no body holds you at gun point and forces you to play, I find it challenging and fun, and it’s only natural for people to have difference in opinion, play-style and gameplay preferences, that’s why you like MW2 let’s say, and I like BFBC2 and before that BF2. Just like nobody is forcing me to put hours into things that I despise, it goes the same way for you.

    Afghanistan is different situation and US forces are not abandoning the captured locations after just they took’em. US goal in Afghanistan was to deal with Al-Qaeda and because taliban was giving them problem they had to deal with it first, with their goal achieved they no longer feel that it’s necessary to waste time and resources there and ready to pull their forces out slowly and put it back in the Afghans hand.

    Mistakes happen during wars that is how they’re won and lost and those mistakes that comes to strategic values and advantages and disadvantages can be costly. If you have any interest in history and read up some notable wars, you can easily spot similarities in terms of mistakes because the decisions are real time and most of the time they had to go with whatever looks better at the time and those who are making those decisions are human just like the rest of us and humans make bad call or judgement and sometimes they take a risk and risk is a gamble sometimes it pays off sometimes it bites you in the ass. Have you ever been to war or a conflict? Here in our country military service is not an optional thing everyone has to spend 2 years in any branch of military on active duty and they will be reserves for the rest of their lives. I’m not saying that I seen many conflicts because I didn’t but this comes from the Amirs and Colonels that were my commanding officers, and my country was in war with Iraq for 8 years after the so-called great Islamic revolution (my ass). Iraq was a shithole then and it didn’t change much after USA came to take down Saddam Hussein, except this time they were much more desperate and infested by terrorist cells.

    War is war and ain’t nothing pretty about it. From every angle you look at it there are many wrong things that pops out and seem like that the whole thing was a mistake in the eyes of the civilians, but it ain’t always like that. Some guy decides to blow up your country and you have to retaliate no matter how it turns out and how it looks fucked up.

    #24 4 years ago
  25. DSB

    Which brings us back to square one, which is that those maps often aren’t fun to play, as stated above.

    I’d advise you to study the war a lot harder. The coalition has been in the process of taking and leaving areas as a matter of doctrine over the last many years in Afghanistan. We surge into Helmand, we pull out, and the taliban take over, we surge into rural Kandahar, we pull out, taliban take over, we surge into Kunar, we pull out, taliban take over.

    It’s exactly the same as what happened in Vietnam in the Iron Triangle and other problem areas, and often with the same results. We aren’t able to protect the population, we aren’t able to protect our projects, and those people know it all too well, and aren’t going to bet their lives on us. We aren’t defeating the enemy, we’re merely displacing him, and he’s able to replenish whatever losses come as a result of the sporadic direct confrontation that ensues, in part because we never allotted the correct ammount of troops to beat an enemy of their size, and in terrain as challenging as Afghanistan. Planes, missles and artillery are great at killing, but they won’t ever hold an area for you, and we don’t have the boots on the ground to do it.

    Of course the project is doomed to fail since the coalition has been relying upon the notion of a central state solution, just like the British and Soviets before them, which Afghanistan has never effectively had, and never ever even considered accepting. Any ruler or rulers it’s ever had, have served at the mercy of the tribal warchiefs and local strongmen in the country. You’re dealing with several distinct ethnic groups that are left at eachothers throats as a result of yet another grand British design of borders cutting straight through their respective homelands. It’s the problems of Palestine, Imperial India, Kurdistan and Iraq rolled into one.

    To win a war, you need superior situational awareness (through intelligence) you need a comprehensive plan based on that intelligence, and then you need the resolution to carry it out with the risks you’ve accepted beforehand. In Afghanistan since 2001, and in particular since 2003, it’s been common practice for the coalition and its battlegroups to change their overall strategy at least once a year, sometimes a lot more often. On that point, we were actually a lot more competent in Vietnam, sticking to strategies that might not be right, but at least got a chance to succeed.

    Chasing your own tail like that will always lose you a war, and that’s exactly why we’re faced with the humiliating notion of desiring a truce with the taliban, rather than leaving the country for the afghan people themselves.

    #25 4 years ago

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  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]