Category Archives: PS4

Wed, Jun 19, 2013 | 23:54 BST

Battlefield 4 spectator mode gets video preview

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DICE producer Daniel Matros presents almost 15 minutes of alpha footage of Battlefield 4′s Spectator mode, which brings an eSports (and machinima) friendly viewing mode to the shooter series.

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Wed, Jun 19, 2013 | 21:01 BST

Battlefield 4 competition is “beneficial for everyone,” says Bach

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DICE’s Patrick Bach is of the opinion that competition for Battlefield 4 is good for the industry, and the developer is working hard to ensure the franchise doesn’t get diluted.

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Wed, Jun 19, 2013 | 22:20 BST

Transistor video shows 15 minutes of PS4 gameplay

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A 15 minute video of Supergiant Games’s Transistor is posted below. The game is due in 2014 and will be released on PS4 and Steam. Thanks, EdNorton.

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Wed, Jun 19, 2013 | 16:42 BST

Assassin’s Creed 4 to release on PC “a few weeks after” console versions

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Ubisoft game director Ashraf Ismail has said not to expect Assassin’s Creed 4: Black Flag on PC to launch alongside the console versions.

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Wed, Jun 19, 2013 | 14:23 BST

PS4 lead system architect Mark Cerny to deliver keynote at Develop

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PS4 lead system architect, Mark Cerny, will deliver the keynote address at Develop in Brighton.

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Wed, Jun 19, 2013 | 13:45 BST

Dragon Age: Inquisition team may “throw it over to the cloud” if it can “be smart” with it

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Dragon Age: Inquisition’s Aaryn Flynn feels the next console generation is “long overdue” and the computing power behind the tech “enables so many things.”

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Wed, Jun 19, 2013 | 13:11 BST

Mirror’s Edge reboot to right wrongs of first game, DICE explains reveal timing

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Mirror’s Edge has been gunning for a re-emergence for some time, and it’s no secret fans have been eager for a second game since the first instalment dropped. DICE’s executive producer Patrick Bach has shed light on why the studio is rebooting the franchise, how it hopes to right the wrongs of the original, and why it’s taken so long to emerge.

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Wed, Jun 19, 2013 | 12:56 BST

Kingdom Hearts 3 follows Dream Drop Distance, Nomura discusses combat & tech

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Kingdom Hearts 3 is a proper sequel that follows Nintendo 3DS romp Dream Drop Distance, and will conclude the ‘Dark Seeker’ saga, according to director Tetsuya Nomura.

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Wed, Jun 19, 2013 | 10:34 BST

PS4 reveal has given PS Vita interest a “shot in the arm”, claims Gara

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PlayStation 4′s spotlight status at E3 has given interest in PS Vita a boost, Sony’s UK chief Fergal Gara has claimed. The exec has also touted the handheld’s position as a companion device for PS4 in a new interview, suggesting the two will grow increasingly symbiotic going into next-gen.

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Wed, Jun 19, 2013 | 09:54 BST

Murdered: Soul Suspect gameplay footage shows cases, powers and Dusk realm

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Murdered: Soul Suspect developer Airtight Games has showcased raw footage of the game running in a 15-minute video.

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Wed, Jun 19, 2013 | 09:47 BST

Final Fantasy 15: Nomura explains switch from Versus 13, talks next-gen leap

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Final Fantasy 15 was revealed as the new name for Final Fantasy 13 Versus at E3 last week, and director Tetsuya Nomura has revealed to Famitsu exactly what prompted the change.

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Wed, Jun 19, 2013 | 09:18 BST

Nintendo: competition from Xbox One and PS4 “puts no pressure on us at all”

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Nintendo’s president Satoru Iwata may have just said that the company alone is to blame for poor Wii U sales, but Nintendo of America head Reggie Fils-Aime is towing an opposite line. He has stated that the company feels no pressure from Microsoft and Sony’s next-gen consoles, as Nintendo is targeting a different area of the market.

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Wed, Jun 19, 2013 | 21:25 BST

Red alert: Xbox One’s indie aversion is a serious risk

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Microsoft may find that its costliest Xbox One mistake is a refusal to embrace console indie development, warns Patrick Garratt.

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Wed, Jun 19, 2013 | 08:27 BST

Destiny: match-making, public areas and social interaction discussed by Bungie

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Destiny’s persistent world is full of online features running constantly in the background, but Bungie doesn’t necessarily see it as an MMO. Lead engineer Chris Butcher has discussed how the game’s match-making, public areas, dynamic events and social features work within its ambitious world.

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Wed, Jun 19, 2013 | 03:48 BST

Grasshopper Manufacture “heavily relying” on Unreal Engine 4

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Kilelr is Dead and Lollipop Chainsaw developer Grasshopper Manufacture is super keen on Unreal Engine 4, thanks to its cross-platform capabilities.

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Wed, Jun 19, 2013 | 01:35 BST

PlayStation boss pushing more “immediacy” for downloaded games

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Top PlayStation executives are hoping the PlayStation 4′s emphasis on decreased download times will help digital game sales reach their full potential.

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Wed, Jun 19, 2013 | 11:29 BST

PS4 first-party games to RRP at $59.99

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Sony has confirmed that first-party PlayStation 4 games will retail at $59.99, the same price as new PlayStation 3 releases.

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Tue, Jun 18, 2013 | 22:55 BST

Deep Down is not a sequel to Dragon’s Dogma

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Capcom has confirmed that its Panta Rhei demo Deep Down is not part of the Dragon’s Dogma franchise.

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Tue, Jun 18, 2013 | 20:57 BST

Dragon Age: Inquisition’s open-world is “pretty ambitious,” says BioWare GM

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Dragon Age: Inquisition’s open-world is “pretty ambitious,” according to BioWare general manager Aaryn Flynn.

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Tue, Jun 18, 2013 | 17:27 BST

Mad Max wasn’t the project God of War 2 lead Cory Barlog worked on at Avalanche

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Mad Max was not the Avalanche Studios project God of War 2 lead Cory Barlog worked on, according to the firm’s CEO Christofer Sundberg.

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