Tag Archives: starbreeze studios
Wed, Mar 27, 2013 | 04:58 GMT
The simple two-character mechanic in Brothers: A Tale of Two Sons is supposed to be accessible, letting the player be drawn along as in a fairy story, according to filmmaker Josef Fares.
Tue, Mar 12, 2013 | 15:47 GMT
Payday 2 caters to those of you who are fed up with heisting expensive stores. The newly revealed ‘Watchdogs’ mission puts you and your buddies in the roll of shipping drugs safely. Full action after the break.
Mon, Jan 21, 2013 | 01:16 GMT
Starbreeze updated its website last week, incidentally announcing a heretofore unrevealed project, Storm.
Tue, Aug 07, 2012 | 16:30 BST
Battlefield Bad Company 2 and Battlefield 3 lead designer David Goldfarb has joined Starbreeze Studios as a game director.
Thu, Feb 02, 2012 | 05:06 GMT
EA Partners boss Jeff Gamon has confirmed Starbreeze’s anticipated shooter, Syndicate, will not utilise an online pass system.
Wed, Feb 01, 2012 | 17:00 GMT
Stace Harman grabs a final hands-on with Syndicate’s four-player co-op ahead of its February launch and speaks to lead co-op programmer Lars Magnus Lang about the game’s evolution since 2008.
Mon, Jan 23, 2012 | 01:39 GMT
Starbreeze chose to develop Syndicate as a shooter because that’s what it does best, and isn’t concerned by the saturation of the market.
Wed, Dec 21, 2011 | 00:15 GMT
EA has confirmed it won’t censor Starbreeze’s Syndicate reboot to meet MA15+ content guidelines, preferring to skip an Australian release all together.
Tue, Dec 20, 2011 | 09:07 GMT
Starbreeze’s shooter take on classic Bullfrog property Syndicate has been Refused Classification in Australia, effectively banning it from sale.
Fri, Dec 16, 2011 | 02:07 GMT
Tue, Nov 01, 2011 | 15:24 GMT
When Project Red Lime became Syndicate there was excitement; when Syndicate became an FPS there was befuddlement. Stace Harman goes hands on and speaks to EA to get some clarity.
Tue, Sep 20, 2011 | 06:08 BST
The studio behind Chronicles of Riddick and The Darkness, Starbreeze, is working on a brand new IP, its announced today.
Mon, Sep 12, 2011 | 13:00 BST
EA has finally confirmed the worst kept secret of the last few years: Starbreeze’s Project Redlime is indeed Syndicate.
Thu, Aug 11, 2011 | 00:40 BST
Starbreeze Studio’s Project Redlime, long suspected to be a revamp of Syndicate, looks very likely to appear at gamescom if a hastily deleted tweet from a Starbreeze employee is any indication.
Fri, Jun 03, 2011 | 00:12 BST
Sources claimed to be familiar with Starbreeze have commented that the company was never very interested in The Darkness, now in the hands of Digital Extremes, and that Project RedLime is suffering a troubled birth.
Fri, May 20, 2011 | 00:09 BST
Tue, May 03, 2011 | 16:04 BST
Paradox Interactive seems like a wacky place to work. Not Marx Brothers wacky by any means, but only wacky due to the firm’s apparent sense of humor. Proof of this odd sort of thinking can be found in the firm’s list of upcoming titles, and some it’s passed on. Yes, this is the same firm which released Stalin vs Martians, but, there are some things out there that are just too dotty even by Paradox’s standards.
Tue, Mar 29, 2011 | 19:59 BST
Chasing the reality of a new Syndicate game is a confusing mess, but it’s mess with intentionality: it points, with unwavering resolve, at the existence of the publisher’s worst kept secret.
Thu, Feb 17, 2011 | 16:25 GMT
So many tiny bits of news. So little time.
Wed, Oct 07, 2009 | 07:34 BST
Another day, another developer CV spilling a bean. This time is looks to be the name of Starbreeze’s EA Bourne title – according to Starbreeze audio director Carl Vikman, it’s called “Bourne Ascendancy”.
Starbreeze was announced as the developer of the next Bourne game in February this year, with a rep to the Ludlum estate even going so far as to say the property was now being handled by “grown-ups”. The previous Bourne game was developed by High Moon and published by Sierra.
The Riddick team is known to be working on the game. There’s no date on it.