Tag Archives: Guerilla Games
Mon, May 20, 2013 | 22:02 BST
Guerilla Games has released a new bunch of Killzone: Mercenary screenshots and they look really beautiful. The new screens seem to be direct-captures and show off the game’s majestic world as well as featuring various characters, environments and textures. Killzone Mercenary releases in the US on September 10, in Europe on September 4 and in the UK on September 6. You can watch the screens after the break. Thanks, AGB.
Mon, Mar 25, 2013 | 01:31 GMT
Killzone: Shadow Fall has received a new teaser trailer from Guerilla Games. It sets up a world 30 years after the events of Killzone 3, where the Helghast survivors want retribution, refusing to accept humanity’s pleas for forgiveness. Shit’s about to get real, it seems.
Mon, Feb 25, 2013 | 23:37 GMT
Sony Worldwide Studios boss Shuhei Yoshida has confirmed that all 12 first-party studios are working on PlayStation 4 games.
Thu, Feb 07, 2013 | 01:25 GMT
PS4 rumours are heating up, and recent rumblings suggest that a next-gen racer and the new project from Killzone studio Guerilla Games will debut at Sony’s ‘PlayStation Meeting’ event on February 20th.
Mon, Jan 28, 2013 | 13:37 GMT
Mon, Jan 28, 2013 | 09:48 GMT
Killzone Mercenary could be gearing up for some kind of reveal, following Sony’s initial announcement at gamescom 2012.
Tue, Jan 10, 2012 | 17:53 GMT
Sony has shuttered Little Deviant studio Bigbig, and has downsized its Cambridge division with remaining employees assigned to Guerilla Games to build Killzone titles for Vita.
Mon, Feb 21, 2011 | 23:26 GMT
How many Killzone 3 trailers can we fit in before launch? At least one more, this time featuring the engineer career path for those keen on blowing up the Helghast in more creative ways.
Wed, Feb 16, 2011 | 23:13 GMT
Killzone creator Hermen Hulst has said Guerilla is strongly influenced by the storytelling of Half-Life and Uncharted, with the latter setting “a new bar”.
Wed, Feb 09, 2011 | 01:36 GMT
Killzone developer Guerilla Games is so keen on motion control that one team member has said he believes in the future all FPS titles will utilise it.
Tue, Feb 08, 2011 | 07:24 GMT
Killzone 3 director Mathijs de Jonge has itemised Killzone 3′s instances of naughty language, and outlined the reasoning behind their infrequency.
Mon, Jan 24, 2011 | 23:37 GMT
I don’t have any statistics to back this up, but I’d imagine that the Killzone 3 fanbase and those who regularly utilise the social space PlayStation Home are not hugely overlapping demographics. But maybe that will change now that the Central Plaza has been turned into a Killzone themed FPS.
Sadly, the change is not permanent and you won’t be able to respond to nagging friend requests with a BFG.
Thu, May 27, 2010 | 12:32 BST
Guerrilla Games boss Hermen Hulst has confirmed at a press event for Killzone 3 in the US that Uncharted developer Naughty Dog is not helping out on the graphics engine for the shooter alongside the Holland-based studio.
Tue, May 25, 2010 | 15:37 BST
Tue, May 25, 2010 | 13:12 BST
Guerilla Games head Hermen Hulst has told VG247 that he “needs” Killzone 3 to beyond the PS3 tech benchmarks set by first-party games since the release of Killzone 2 last February – including Uncharted 2 and God of War III.
Tue, May 25, 2010 | 12:10 BST
Guerilla Games boss Hermen Hulst has said to VG247 that 3D in Killzone 3 will be “a fantastic way to immerse yourself” in the world of Helghan.
Tue, May 25, 2010 | 11:52 BST
If there’s one property that defines gaming fanboyism for this generation, it’s Killzone.
The announcement of Killzone 3 this week drags us back five years. A target render of Killzone 2 was shown at E3 in 2005 as a showcase for the capabilities of the incoming PS3, sparking what will go down in history as one of gaming’s great first-party controversies.
In the aftermath, SCEA CEO Jack Tretton claimed the footage was gameplay before SCEE’s Phil Harrison set the record straight, but the opening shots had been irrecoverably fired in a war still raging.
Hermen Hulst, managing director of Killzone developer Guerilla Games, still stands in the centre of the storm.
It was with great pleasure that we met Hermen in Amsterdam earlier this month, talking to him after seeing the closed premiere of what will surely be a defining videogame for this hardware generation, and one of the most visible first-person shooters in the world when it releases next year.
What follows is a must-read and a world first. Hit the link.
[Interview by Patrick Garratt]
Tue, May 25, 2010 | 09:08 BST
We’ll cut a long story short. We went to Amsterdam in mid-May to interview Guerilla and play Killzone 3. We spoke to studio managing director Hermen Hulst and played the game in both 2D and 3D. The original embargo for coverage from the event was June 1, but thanks to leaks from the US press over the weekend (sincere, heartfelt thanks for that), the embargo was brought forward this afternoon. A lot. To today.
Mon, May 24, 2010 | 16:57 BST
Sat, May 22, 2010 | 14:28 BST
The reveal last night of Killzone 3 through Gamepro magazine yielded all sorts of goodies, and the analyzing of the magazine scans has not stopped.
Turns out, there’s information pertaining to Naughty Dog’s hand in the game in the write up.