Tag Archives: single-player
Tue, May 03, 2011 | 10:30 BST
Hey there, Resistance fan! You know what you‘d like are going to end up purchasing? A Blu-ray copy of critically lauded written about film Battle: Los Angeles. Because the world is an unfair place.
Fri, Nov 12, 2010 | 11:33 GMT
Ubisoft’s released the official single-player launch trailer for Assassin’s Creed: Brotherhood, and rather impressive it is, too.
Mon, Oct 18, 2010 | 20:11 BST
Your single-player nemesis, that is. While Assassin’s Creed: Brotherhood’s multiplayer mode has taken a lot of attention of late – the MP beta commenced last month – it seems Ubisoft is now ready to start trickling out campaign plot details.
Tue, Oct 12, 2010 | 06:25 BST
Stop us if you’ve heard this one before: you drag yourself out of bed each day, work yourself to the bone at the office from dusk ’til dawn, and what do you have to show for it? Not a single soul recognizes that whatever stupid, probably pointless thing you do is a needed service!
As evidenced by a brand new story trailer, Call of Duty: Black Ops is kind of like that. Only, you know, with a couple more explosions, we guess. Catch it after the break, courtesy of GameTrailers.
Mon, Aug 17, 2009 | 08:17 BST
We went to California last month and played some of StarCraft II’s single-player Campaign. It was “cool”. Below is all the news, impressions and all the rest of it from the event, which, quite frankly, was one of the best things ever.
- Hands-on: StarCraft II single-player Campaign
- Interview – VG247 Vs Blizzard’s Rob Pardo
- StarCraft II: Wings of Liberty gets new logo
- StarCraft II has planned trial versions, says Blizzard
- Pardo: A Blizzard console game could “dominate”
- Blizzard’s Pardo: LAN will be a “great footnote in our history”
- Blizzard game add-on take-up “well above” 50%, says Pardo
- Blizzard’s Pardo: Natal may struggle with “spatial recognition”
- StarCraft II: “There is no co-op campaign”
- StarCraft II has online verification, but Battle.net connection not necessary for single-play
- StarCraft II: First Campaign screens and movies released
Mon, Aug 17, 2009 | 10:35 BST
“Two hikers died here yesterday.”
“No fucking way.”
“F’real. I’m getting more water.”
It’s roasting. A hundred plus in the LA canyons and California’s on heat alert. We’re at Blizzard’s offices in Irvine and anything not black is blasted white. Death aside, however, we’re less concerned with the giddy temperature than the matter in hand: StarCraft II’s single-player.
In truth, none of us have any real idea of what to expect. The game’s Campaign has never been detailed beyond vague Blue Poster mentions. The solo game can’t just be “a story,” right? You expect more from Blizzard. You expect giant leaps, real advancement. We’re dumb in the heat.
The clue stands in the form of an icon.
As is well known, a large orc wolfrider statue dominates the outer space of Blizzard’s offices. Euro journos swap positions for photos against it, the humanoid smartly dressed by the drill blue sky. The last time writers were invited to the complex, fences ringed the statue’s base as the publisher was having a metal compass inserted into the ground around it. On it are forged Blizzard’s general ethics.
The barriers are gone now. Some of the motifs are funny (“Embrace your inner geek”) and some are austere (“Lead responsibly”). One is a giveaway.
The northern point, directly facing the office’s blank, toothy face, is stamped with the words, “Gameplay first”.
Should have known.
Mon, Aug 17, 2009 | 08:39 BST
Blizzard’s released the first shots of the StarCraft II single-player Campaign, as you can see after the break.
There’s a story movie there as well. We were also given an amazing montage of in-game single-play under embargo, but we honestly can’t encode it. We’ll add it as soon as we find an embeddable version.
We were lucky enough to get the chance to play everything you can see in these screens in California last month. Read all about that here.
StarCraft II first section, Wings of Liberty, releases next year.
Update: That in-game movie’s on IncGamers.
Mon, Jan 26, 2009 | 07:10 GMT
Blizzard boss Rob Pardo’s claimed in a PC Gamer interview that single-player-heavy games are the most susceptible to piracy.
“For many companies, the most compelling part of their product is the single player, or the only part of the product is the single player,” he said.
“At that point, they’re forced to use some sort of heavy-handed DRM solution. It’s difficult right now for them.”
Compelling multiplayer features were instrumental in keeping Blizzard products relatively pirate-free, said the exec.
“The reason we’ve been successful on PC is because we offer extremely compelling multiplayer elements to our games, WoW being the most obvious, of course,” he said.
“But all of our games, a lot of the longevity in the games are the compelling multiplayer, and if you want to play on Battle.net – which I think is one of, if not the best gaming service on the planet – then you have to have a legitimate CD key, so that just cuts out all the piracy right there. That’s what’s unfortunate about the PC business.”
So there you go, game-makers. Stop making single-player games and you’ll make more money.
Thanks, Evil Avatar.