Tag Archives: milo
Wed, Mar 14, 2012 | 19:24 GMT
Tue, Mar 22, 2011 | 07:59 GMT
A Milo and Kate video has appeared that shows off what some of its environments. Beach, living room and garden locations are spotted The Lionhead Kinect title was announced back in 2009 at E3, with comments appearing on and off about a retail release. It was supposedly canned last September, but Microsoft or Lionhead has never actually confirmed it.
You can watch the video on EG.
Sat, Mar 12, 2011 | 20:14 GMT
Develop has gotten its hands on storyboards for Milo, the missing-in-action Kinect game from Lionhead.
Tue, Nov 09, 2010 | 20:36 GMT
David Braben has reiterated Kinectimals does not include any of Lionhead’s Milo & Kate tech.
Fri, Sep 24, 2010 | 16:25 BST
Phil Spencer has said Milo is “a vision of what’s possible with Kinect”, and the public will continue to see innovation from Lionhead come to market, but he’s not convinced it will be “under the idea and framework” of Milo.
Sat, Aug 07, 2010 | 21:58 BST
Peter Molyneux has said at this point, Milo is not thought of as a “release” project and furthermore, it’s “contentious” of Lionhead to do a game about a boy in the first place.
Wed, Jul 14, 2010 | 09:22 BST
If the BBC is to be believed, Peter Molyneux said in his Milo TED talk yesterday that Microsoft has no current plans to release Kinect child-sim Milo & Kate.
Tue, Jul 13, 2010 | 18:54 BST
Peter Molyneux was on hand at TEDGlobal 2010 in Oxford, England today, showing a “more refined” version of than the one shown at E3 last year.
Tue, Jun 29, 2010 | 09:33 BST
Details for Peter Molyneux’s TEDGlobal seminar, which will feature a re-reveal of Kinect oddity Milo & Kate, have been confirmed.
Fri, Oct 30, 2009 | 14:18 GMT
Peter Molyneux’s told Techradar that Natal-based Milo & Kate will herald a “whole new area of interaction” in games, with focus coming back on the player as opposed to just being on the screen.
“What we found while making Milo, is that part of the skill of designing this whole new experience is in making people comfortable with the fact that they can be seen,” he said,
“That things can recognise them and see them and have a relationship with them. And we’ve been talking about that for years and years, you know, emotional engagement in gaming… ‘are games art?’… “how can we make people cry and laugh?”
“And then you begin to realise that this is a whole new area of interaction. Which really and truly has hardly even been dreamt of by science fiction writers. So I wasn’t at all surprised by some of those reactions at E3. But it is down to our skill as designers to make sure that people don’t feel creeped out by it.”
Full thing through the link. There’s no date on the game as yet. Natal’s expected towards the end of next year.
Fri, Jul 03, 2009 | 07:21 BST
After the break. Poor old Peter Molyneux. He wanted to make groundbreaking game technology. Bet he never saw this coming.
Sat, Jun 06, 2009 | 18:21 BST