Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Cage: PS3 "perfect" for Heavy Rain due to "Blu-ray disc," a "more sophisticated entertainment experience"

heavyrain14

Heavy Rain lead David Cage has outlined reasons for siding with Sony for his groundbreaking game, saying PS3 has a more "sophisticated" entertainment ideal while noting Blu-Ray's extra storage capability.

"I’m absolutely happy with the agreement with Sony. It was the perfect move," he told GI.

"It was the right platform for what we wanted to achieve. It was the platform with the Blu-ray disc, promoting movies, promoting a more sophisticated entertainment experience."

While Heavy Rain was an unqualified success as a first-party exclusive, Cage went on to say that a decision is yet to be made on whether or not Quantic's next game will be multi-platform.

"With Heavy Rain it was right, but after Heavy Rain the question can be asked whether we should stick to one platform or open out to different platforms," he said.

"Now that we’re established why are we limiting ourselves to one share of the market when we can reach more? There are pros and cons, and it’s not an easy decision."

Heavy Rain had sold 1.5 million units as off mid-August. The thriller released worldwide in February 2010. A Move-based edition will release this year.

Cage has said publicly that Quantic is now working on "two very different projects," following rumours the company had begun work on a sci-fi game codenamed Horizon.

The exec has since denied the existence of the title.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Heavy Rain

PS4, PS3, PC

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
Comments