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There was no "huge falling out" with Activision on Rage, says Carmack

Speaking at QuakeCon today, John Carmack insisted that the decision to publish post-apocalyptic shooter Rage with EA instead of Activision was borne largely from Valve's expereience using EA as a partner and nothing to do with a soured relationship with Activision.

From Shacknews:

The way we did it with Rage is, we've actually gone out and shopped the title three times. It's nice to know that we have the position where publishers will say, sight unseen, we'll give you this many million dollars. And so we said okay, we'll think about it. We're in a nice position where we can fund our own game development.

If we had signed a deal before we did the reboot from Darkness, that would have been really traumatic for the publisher.

Just recently we did the third round.. and said okay, everybody make your final offer. In addition to Activision and EA, we talked to THQ and Sega. There were pros and cons to every publisher.. In the end it came down to the heavy weights, Activision and EA.

Valve speaks very highly of their relationship with EA Partners, and that was very important to us.

We have Riccitiello in from EA, and he was making cogent game comments about the game, comparing it to other things, design level things, and that was kind of interesting to see, a CEO at that level really does care about the specifics of the game. But again, there's every chance in the world we'll end up with Activision for Doom.

So now you know.

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Rage

PS3, Xbox 360, PC, Mac

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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