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Death Stranding is a Metal Gear Solid type action game

If you were hoping for a spoopy Silent Hills stand-in, you'll be disappointed.

death stranding

Death Stranding is a Metal Gear Solid type action game

Death Stranding is Kojima Productions first title and the trailer was pretty out there.

Very little information about the game has been divulged and wild theories about the subject matter have been popping up all over the internet.

Kojima opened up a bit when he said he wanted the game to be about ropes instead of sticks, and elaborated on this concept in an interview with Digital Spy.

"There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made toto keep away bad things. It's a weapon.

"The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days.

"In most games you see that are online multiplayer or co-op - or even single player - the communication is through sticks. In this game you will be able to use what will be the equivalent of sticks. But I also want people to use what will be the equivalent of ropes."

His objective for multiplayer is for players to make connections.

He also explained the name of title, saying, "A strand in psychology is often used to refer to ties or chains. So how all the crabs [in the trailer] have this weird umbilical chord and how the baby is tied to Norman [Reedus' character] is a representation of this."

Surprisingly, he happily spilled the beans about the genre of the game, and it turns out it'll be more Metal Gear than Silent Hills.

"The player will be controlling Norman Reedus' character and it will be an action game if you really want to put a genre on it," he said. "For example, when I made Metal Gear, it was an action game but it was different because the main thing was about hiding. People eventually ended up calling that 'stealth action'. In this game the player will be controlling Norman but by playing it they will find something different, something that won't fit in established terms."

The Death Stranding trailer was made in-house in less than three months, rather than being outsourced as is usually the case.

"We made this teaser ourselves, so people can trust us," said Kojima.

Death Stranding hasn't entered production yet, so it's a long way off - Kojima has yet to pick an engine for the game, although he confirmed in the interview that it's between two; one of which was used to make the teaser that was running in real-time.

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