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Baldur's Gate 3 How to find your belongings in the Hollow

Tricksy tiefling kids have stolen your belongings, but how do you get them back?

Tav checking their pockets for their belongings in Baldur's Gate 3
Image credit: Larian/VG247

At the Druids' Grove in Baldur's Gate 3, there's a mix of people who're down on their luck and others looking to take advantage of that situation. One such group of naughty ne'er-do-wells includes Mattis and Mol, tiefling kids who're fleecing the rest of the refugees and stealing their belongings.

However, when your belongings are stolen by the tiefling kids, you resolve to get them back and give the kids a good talking to. The only problem is that they're a lot smaller than you, and accessing their hideout through holes in the cave walls isn't such a simple task.

Here's how to find your belongings in Baldur's Gate 3 and access the thieves' hideout.

An important note: You must complete this quest before you advance the quest with the head druid Halsin, otherwise a key character will meet an untimely end before you can save them!

Another important note: This quest is currently bugged, with no guarantee that you will be able to complete it properly. Unfortunately said bug still hasn't been squashed as of Patch 2, but it's still worth playing as far as you can! You can still prevent that key character death mentioned above; and furthermore building your rapport with the Tiefling children unlocks more side-quests with them in Acts 2 and 3, even if this one stays annoyingly incomplete in your journal for the foreseeable.

Update: No official fix yet, but we've now seen this quest mark off randomly upon completing the Goblin Camp!

How to find your belongings in Baldur's Gate 3

In the Hollow in the Druid Grove, you speak to an entrepreneurial young merchant, Mattis.

Indulge his tricks, passing the difficult check to mimic his slight of hand if you wish. (And if you're feeling mean, characters with the Urchin origin will gain a point of Inspiration if you manage to steal the ring.) Either way, throughout the conversation you get multiple perception checks. Pass one and you will notice you've been pickpocketed and gain a new side quest to find your belongings.

Tav investigating a hole in The Hollow in Baldur's Gate 3
Image credit: Larian/VG247

After the conversation with Mattis you will notice Silfy next to him run down a ladder and slip through a gap in the rocks. If you're a tall race, you won't be able to fit through the gap. Speak to the kids again, passing intimidate checks and the like to get some more info if you wish, but it's no use - you're not getting in.

Tav investigating a concealed hatch in Baldur's Gate 3
Image credit: Larian/VG247

To the left of Mattis, there's another young tiefling, Doni. Speak to him and if you pass another perception check, you will spot a concealed hatch as another point of entry. There's not really much point making use of this breakthrough, however, as it won't lead to you getting your stuff back and completing the quest just yet. (In fact, our researches suggest that interacting with Doni and/or entering the hideout too early might be a factor in the quest bugging out.)

How to get into the Tiefling hideout

Tav walking towards the Secluded Cove to find their belongings in Baldur's Gate 3
Image credit: Larian/VG247

So whether you spotted the concealed hatch or not, make your way down the path past Mattis towards where the druids are performing their ritual. Past the bear, on your left, is an easy to miss side path which leads to the Secluded Cove.

Here, next to the water, you see another young tiefling, Mirkon. Approach him and prepare for battle: he's been charmed by the siren song of harpies in the cove, and once you engage him in conversation, they will inevitably attack.

Astarion fighting a harpy in the Secluded Cove in Baldur's Gate 3
Image credit: Larian/VG247

The harpies can hit relatively hard with strong melee, but run a couple of ranged characters up onto the cliff on your right to gain the high ground advantage. Focus your attacks on the singing harpy that stays in the nest and it will break the charm on Mirkon, allowing him to run to safety.

Tav looting a harpy nest in Baldur's Gate 3
Image credit: Larian/VG247

Once they're defeated, calm Mirkon down and he will thank you for saving him. You can jump your way around the coast to search the harpy nest if you want, but to continue the quest to find your belongings, return to Doni and give him the password you learned from Mirkon.

This grants you unrestricted access to the Tiefling Hideout. Inside, speak to the leader, Mol. She's happy that you saved her friend and will give you your stuff back if you prompt her with the dialogue option "I'm shy of a few belongings".

Unfortunately, this is where the quest bugs out for many people, with the dialogue option simply not becoming available even if you saved Mirkon and generally did everything you could to gain Mol's approval (i.e. by saving Arabella, not lecturing her about theft, etc.). However, as long as you've save Mirkon from the Harpies, you're all good to progress the Druid Halsin quest whenever you're ready.

(You could always start lockpicking chests in the hideout until you find your stuff, but this isn't guaranteed to get the quest to mark off as complete either. What it will do is p**s off Mol and the other Tiefling kids if you get caught, so probably best to just leave it unless they took something really good.)

Mol, leader of the tiefling thieves, speaking to the party in Baldur's Gate 3
Image credit: Larian/VG247

There are a few more profitable conversations to be had with Mol before you leave. She'll also let you invest in the gang's criminal venture. Giving them a little gold will net you some friends in Baldur's Gate once you arrive, but it's up to you and your moral scruples.

From here, Mol has another proposition for you: steal the druids' sacred idol so they can sell it for cash. Inadvisable if you want to stay in the good graces of your hosts before you head off to the Goblin Camp, but a real treat if you're role-playing a chaotic character.

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