Tag Archives: doublefine
Wed, Jul 13, 2011 | 01:48 BST
The board game designer clinging to the Trench copyright – and thereby preventing Doublefine’s Trenched from releasing in Europe – has plans to turn his creation into a video game,
Wed, Jun 15, 2011 | 01:02 BST
Tim Schafer’s Doublefine has reclaimed the publishing rights – and profits – of its classic adventure, Psychonauts.
Thu, Jan 20, 2011 | 02:39 GMT
Can’t wait for Tim Schafer’s Stacking? It’s a good thing it’s coming soon, then. THQ have put forward a February release for the quirky downloadable title.
Mon, Jan 03, 2011 | 20:57 GMT
Gamespot’s posted up four direct-feed movies of Doublefine’s Stacking, the downloadable, Matryoshka-based adventure which is about as sure to be an instant classic as the sun is to come up tomorrow.
Wed, Oct 20, 2010 | 13:10 BST
Schafer’s Costume Quest is the biggie for both the US and Europe this week, back up with DLC for both Dead Rising and Split/Second.
Wed, Jul 14, 2010 | 12:17 BST
Wed, Oct 14, 2009 | 08:57 BST
Update: We have winners!
- FadeLive (360)
- Pysk (PS3)
- Tobinishi (360)
- reask (PS3)
Congrats to them an’ all that.
EA just said we could have four copies of Brutal Legend to give to you, our loyal readers. We’ve got two on 360 and two on PS3.
To win, you have to do two things. Firstly, you have to comment. Whoever posts the 200th, 400th, 600th and 800th comments will get a copy of the game. We’ll alternate format, starting with PS3.
For the record, we’ve sort of stolen this idea from Destructoid. It’s a form of flattery.
Get to it. Good luck!
Tue, Oct 13, 2009 | 09:36 BST
It’s probably Brutal Legend’s characters that win out. Since the days when he provided dialogue options for Guybrush Threepwood, Schafer’s secret skill has been to people his games with lovable oddballs who quickly start to feel like friends, creating bonds strong enough to ensure you forgive some of the ropier moments. In this case, Schafer, Double Fine, and Black haven’t just created a story about roadies: they’ve become them, scuttling about energetically, heads down and minds focused, as they pull a handful of simple props together in order to put on an amazing show.
You can get it in the US now, and Play appears to be selling it in the UK, despite the fact it’s not supposed to come out until Friday over here.
Tue, Oct 13, 2009 | 08:17 BST
It’s passed the Witching Hour all over America, and both Uncharted 2: Among Thieves and Brutal Legend are now on sale Stateside.
Naughty Dog boss Evan Wells is pumped enough to be twitpiccing shots of a midnight launch queue in Culver City, while Mr Schafer just dropped word that he’s on his way to his local Gamestop.
The games are two of the most highly anticipated this holiday season, and reviews show why – Uncharted 2 is still the highest-rated PS3 exclusive ever. Brutal Legend’s first scores hit yesterday, but that chances of this not being worth your money are a tad remote.
Buy both. Go nuts. But whatever you go, buy both.
Uncharted 2 releases in mainland Europe tomorrow and the UK this Friday. Brutal Legend is available now in the UK.
Thu, Oct 01, 2009 | 14:33 BST
Both the Brutal Legend and Need for Speed: Shift demos are now up on Live.
We’re going to grab the former for you now. Go get!
Don’t forget that both are up on PSN today as well.
Thu, Sep 24, 2009 | 13:28 BST
It never ends! Microsoft just confirmed that the Brütal Legend demo’s now been posted on Live, following last week’s release for pre-orderers.
Brütal Legend is an action game from the mind of Tim Schafer. Eddie Riggs, a roadie chosen by the Rock Gods and played by Jack Black, must battle through a heavy metal fantasy world to save humanity and slay demons — using only a broad axe, his guitar Clementine, and an army of metal heads.
Go! It’s out on October 15 for PS3 and 360.
Tue, Aug 18, 2009 | 19:46 BST
Mon, Jul 20, 2009 | 23:29 BST
Doublefine and EA are bringing Eddie Riggs into the physical realm with a beautifully sculpted, 17-inch figurine. It features said Brutal Legend star leaping into action, axe raised high. We want it.
Sadly, as with precious substances like gold, silver, and Street Fighter Arcade sticks, the figure will be very rare. According to EA, only 1,000 of the totally metal figures (which, incidentally, are made of plastic) will ever be produced.
Fri, Jul 17, 2009 | 12:18 BST
EA’s fleshed out Brutal Legend’s multiplayer a little today, saying the system will provide four-on-four “skirmish” play.
From this PR:
Four-versus-four “skirmish” multiplayer marries action combat with a strategic unit-control mechanic. As the leader of one of the factions in the game, direct your armies in a Battle of the Bands where the trophy is survival, and even take your battle online over Xbox LIVE.
The last we heard of the game’s online compenent was as E3, when the following was released:
Online Multiplayer – Take the Metal madness online in Brütal Legend’s Multiplayer mode that combines action combat with a strategic unit-control mechanic that allows the player to direct their army in The Battle of the Bands, where the ultimate trophy is survival.
It’s all go. Happy Friday. Brutal Legend’s out this October.
Fri, Jul 03, 2009 | 08:17 BST
Fri, Jul 03, 2009 | 08:11 BST
That’s right, PC people. Cling on to the dream. Tim Schafer refused to rule out a PC version of Brutal Legend in last night’s live Eurogamer interview.
“We are really focused on the Xbox 360 and PS3 version right now,” he said.
Don’t get too excited, though. It doesn’t exactly sound as though it’s top of Doublefine’s priorities.
“Well it’s really an action game, that when you play it you’ll see that it was meant to be on a console,” he added.
The full thing’s through the link. Not much else in terms of “news”.
Thu, Jul 02, 2009 | 09:17 BST
EG’s running its latest live reader interview today, this time with Doublefine boss and Brutal Legend lead, Tim Schafer.
It all kicks off at 4.00pm BST, but you can start asking questions half an hour early, apparently.
Ask him about DLC. He loves that.
Thu, Jun 25, 2009 | 11:25 BST
Lemmy is probably one of the most awesome people to have ever lived. He’s seriously fucking awesome. Having him in Brutal Legend instantly makes the game more awesome to the power of ten. But what, Tim-Schafer-talking-to-VG247-at-E3, was Lemmy like to work with?
“Lemmy was a really mellow guy, a really quiet guy,” Schafer told us. “He was really friendly, actually. He invited me to his house. I got to see his collection of knives.
“He’s a really friendly guy. He lives in West Hollywood. He likes to go to the Rainbow Rooms and chat to his fans, stuff like that. He’s a very down to earth guy.
And Lemmy has stories. Stories of ultimate rock.
“He’s got all these great stories,” Schafer added. “You know, he used to be a roadie himself, for Jimi Hendrix. He’s really lived life, you know what I’m saying?”
We do, Tim. We know what you’re saying. Brutal Legend, officially now the most awesome videogame this year, releases this October.
Thu, Jun 18, 2009 | 12:33 BST
Brutal Legend boss Tim Schafer reckons funnier games would me a broader general audience. He may have a point.
“I think it’s a subject matter barrier,” the developer told GI on reasons people are put off gaming.
“Not everybody wants to get into these super violent worlds and yet here I am making a game about broad axes and decapitation.
“But I think humour would get more people into games.”
Schafer said that GTA’s subject matter had helped bring more users into games.
“It’s getting better, it used to be that the games industry had a short list of inspirations. You had Tolkien-esque fantasy, Star Wars, and then new things get added. I think GTA brought a whole new level of inspiration. And I think the broader that gets, the more people will be interested in games,” he added.
More through there.
Mon, Jun 15, 2009 | 15:58 BST
How do you put Ozzy Osbourne into Brutal Legend? Do you motion capture? No, sir, you do not.
“We didn’t mo-cap,” Doublefine boss Tim Schafer told VG247 at E3. “We tried to capture the essence with this really great animation.
“[With] motion capture you get literally what people move like but we went for animation that represents the feel of Ozzy Osbourne; the motions are bigger than life in a way.
“The game has a really exaggerated art style, and [we did] motion in the same way.”
Schafer told us Osbourne was “great fun to work with” and went so far to call him a “hoot”. He’s not a gamer though, apparently, said Tim.
Brutal Legend, Ozzy and all, hits this autumn for PS3 and 360.