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Psychonauts 2 development has involved "no crunch"

Development staff from Double Fine that have worked on Psychonauts 2 say that the game has been developed with "no crunch".

A senior producer from iconic development studio Double Fine has stated that the game has been developed with no laborious over-time from its employees, adding another company bucking the trend in an industry that once considered hardcore working hours towards the end of a game's development as the norm.

"Fun fact: Psychonauts 2 has had no crunch," said Double Fine's Kevin Johnson said on Twitter. "The team has been amazing and I'm proud to have been a part of something so special that's been made in the schedule we set forth. I think you'll have fun too."

It's becoming more and more common to hear studios talk about forgoing the once-prevalent crunch period when they launch their games. Earlier this month, we heard that Ratchet and Clank: Rift Apart enjoyed a “completely crunch-free” development. Last year, we heard that Respawn refuses to crunch its team for Apex Legends, and back in 2019, it was confirmed that Gearbox is 'not a crunch studio', either.

After controversies around the likes of Rockstar and CD Projekt Red when it comes to crunch, it’s refreshing to see a different, crunch-free alternative is possible in triple-A studios.

Perhaps other companies that believe crunch is necessary should take note and ask the more responsible studios how it's done.

Psychonauts 2, the long-in-development sequel to the classic adventure game, launches on August 25, 2022 on Xbox One, Xbox Series X/S and PC. It’ll be on Xbox Game Pass on day one.

About the Author
Dom Peppiatt avatar

Dom Peppiatt

Features Editor

Dom is a veteran video games critic, published author and columnist at has appeared in publications ranging from Daily Star to NME. Passionate about games and the greater good they can achieve, you can usually find Dom listening to records, faffing about in the kitchen, or playing Final Fantasy VIII (again). They also have a column about games and music at The Guardian.

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