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Mind-boggling Psychonauts 2 Review - fun, funny, heartfelt, and a game of the year contender
Psychonauts 2 handles its themes with a deft and gentle hand, nails its humour, and is great to play to boot. It's a game of the year contender.
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Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
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Finding Time for Games and "Sweet Revenge:" An Interview with Double Fine's Tim Schafer
We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.
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It Came from the Ancient Internet: Eric Wolpaw's The Slugger
Before Wolpaw had Valve, he had a sprite comic about Seanbaby's head, a quest for salvation, and Mayor Mike Haggar's felt pants.
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Big Brain Move Psychonauts 2 is getting a proper physical release later this year
The first game is also getting a phyiscal copy included in the Collector's Edition.
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Double Fine with us Pyschonauts 2 developer working on 'multiple new projects'
Double Fine reveals in exciting new blog post that it’s exploring new ‘ideas’ and ‘visual styles’
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Down With Crunch Bugsnax studio Young Horses moving to four-day work weeks
The latest effort to combat crunch has proven successful.
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mad world Psychonauts 2 reviews round-up, all the scores
Double Fine is finally ready to launch Psychonauts 2, but can the game live up to the original – and do the critics think it's worth picking up?
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Mind-boggling Psychonauts 2 Review - fun, funny, heartfelt, and a game of the year contender
Psychonauts 2 handles its themes with a deft and gentle hand, nails its humour, and is great to play to boot. It's a game of the year contender.
-
Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
-
Finding Time for Games and "Sweet Revenge:" An Interview with Double Fine's Tim Schafer
We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.
-
It Came from the Ancient Internet: Eric Wolpaw's The Slugger
Before Wolpaw had Valve, he had a sprite comic about Seanbaby's head, a quest for salvation, and Mayor Mike Haggar's felt pants.