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Control performance patch out now on PS4, coming soon to PC and Xbox One

Remedy has released a patch for Control which fixes issues with performance and progression.

A September update for Control is now available for PlayStation 4. The patch is currently in submission for PC and Xbox One.

Performance wise, the patch improves stability and frame-rate across all platforms. It also addresses a number of progressions issues, and included sound and UI fixes, and squashes a few bugs.

The patch notes below will apply to all formats.

Control September patch

General

  • Bug and crash fixes to missions, combat and overall game play
  • Fixed multiple issues with the PC launcher related to DX11/DX12 crashes

Performance

  • Improved title stability on all platforms
  • Improved general frame-rate performance through optimisations made to multiple systems and content

UI

  • Improved map loading times (map will no longer tease information)
  • Motion Blur On/Off toggle added to Options menu
  • Film Grain On/Off toggle added to Options menu
  • Fixed incorrect UI behaviour on ultra-wide monitors (PC)
  • Fixed multiple issues when incorrect subtitles are shown for multiple languages
  • Fixed issue when the game centers the aim on Jesse’s head
  • Fixed multiple UI related issues

Progression

  • Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
  • Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
  • Fixed issue that prevented players activating the Pierce weapon form upgrade
  • Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
  • Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
  • Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene

Sound

  • Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
  • Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)

Misc

  • Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
  • Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)

If you're just getting started on Control, or need some help with puzzles or bosses, give our guides a once over.

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