Tag Archives: tripwire

Tue, Jan 24, 2012 | 17:52 GMT

Tripwire teases Rising Storm expansion for Red Orchestra 2: Heroes of Stalingrad

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Tripwire Interactive has released a teaser video for the Rising Storm expansion to Red Orchestra 2 showcasing the Iwo Jima level. This map features the beaches and tunnels of as well as Mt. Suribachi and other small hints at features coming in Rising Storm. The music you’ll hear in the video, as well as in the game, was composed by Ben Hollway, who previously worked in a research capacity for HBO’s The Pacific, and Band of Brothers and as a Pacific theatre researcher for the Medal of Honor and Call of Duty franchises. The trailer also features special effects from Richard Dawson, another new member of the team. Beta applications for Rising Storm are now being accepted and you can apply through here. [pic]

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Mon, Aug 15, 2011 | 03:13 BST

Red Orchestra 2 to continue free DLC and mod tools tradition

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Red Orchestra 2: Heroes of Stalingrad will keep players interested with mods, unlockables, free DLC, and maybe even expansions.

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Fri, Aug 12, 2011 | 04:14 BST

Red Orchestra 2 passes classification uncut in Australia

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TripWire Interactive has quelled concerns its hardcore shooter Red Orchestra 2: Heroes of Stalingrad would be softened for Australian release.

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Thu, Jun 23, 2011 | 20:52 BST

Tripwire announces Killing Floor Summer Sideshow event

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Tripewire has announced the Killing Floor Summer Sideshow event which will add a new map, Achievements, and a new DLC character pack to the game.

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Mon, Jun 20, 2011 | 00:59 BST

Red Orchestra 2 to sport VAC and Punkbuster

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Super hardcore shooter Red Orchestra: Heroes of Stalingrad is going to be almost as tough on cheaters as it is on newbs fresh from Modern Warfare 2, using both Valve Anti-Cheat and Punkbuster.

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Sat, Sep 11, 2010 | 22:39 BST

Heroes of Stalingrad gets Red Orchestra 2 added to title

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Tripwire has announced it’s decided to rebrand Heroes of Stalingrad to Red Orchestra 2: Heroes of Stalingrad.

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Wed, May 19, 2010 | 23:19 BST

Valve launches new Mac titles on Steam

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Valve’s sent over a list of titles that have been added to Steam for Mac today, that allow folks to play multiplayer with pals on PC.

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Tue, Jul 21, 2009 | 20:25 BST

Killing Floor to get paid and free DLC

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Tripwire Interactive has relayed that it will release both free and paid DLC content for Killing Floor.

The first bit to be released will be a free map called Foundry with and AK-47 and a Katana in the “Heavy Metal” pack.

The map itself is called Foundry and will add four new playable characters.

No word yet on price or release date.

Fri, May 15, 2009 | 15:18 BST

Tripwire’s Killing Floor now available on Steam

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Horror shooter Killing Floor is now available on Steam.

Tripwire’s latest features multiplayer co-op for up to six players, over 40 Steam Achievements, perks to level up your character, a level editor and single-player mode for offline play.

The game will run you $19.99. Hit the link for all the gory details.

Tue, May 05, 2009 | 07:34 BST

Red Orchestra: Heroes of Stalingrad confirmed

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Tripwire’s confirmed a Red Orchestra sequel, Heroes of Stalingrad. The game’s forums are now open here.

There’s no date on it as yet, but you can find out more in the May issues of PC Gamer in both the US and UK.

More from Blue.

Wed, Apr 29, 2009 | 07:16 BST

Killing Floor – new shots

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Some new screens of TripWire zombie shooter Killing Floor popped up last night – get them from GameInfoWire.

The game’s being described as “Dead Alive meets The Re-Animator” and a “grindhouse exploitation horror film”.

It’s out sometime this year. No formats confirmed.

Fri, Mar 20, 2009 | 22:23 GMT

Tripwire’s Killing Floor is a British zombie game

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Red Orchestra: Ostfront developer Tripwire Interactive is making a zombie game. A British zombie game.

Called Killing Floor, it’s six-player co-op affair. See on IGN.

It’s being described as “Dead Alive meets The Re-Animator” and a “grindhouse exploitation horror film”.

When asked if it will draw comparisons to Left 4 Dead, designer John Gibson says that it relies on a sense of dread more than an in-your-face wave of zombies.

“It is sort of like George Romero meets sci-fi. L4D goes for the constant, frantic, in-your-face fast moving zombie shock value”, he said.

“On the other hand, Killing Floor works to build a palatable sense of dread as a wave of specimens. The enemies in KF shamble towards you. That’s not to say it’s not action-packed; I’d just say there is more of a variety in pacing and in the types of enemies you fight.”

The first person shooter should be out sometime this year. No word yet on what formats.