Tag Archives: bioshock: infinite

Tue, Feb 07, 2012 | 20:54 GMT

BioShock Infinite to be 3D-compatible on PS3

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According to this tweet from Future Shop Gamer, BioShock Infinite will feature 3D compatibility on PS3.

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Tue, Feb 07, 2012 | 15:19 GMT

Quick quotes: Levine on holding back large chunks of BioShock Infinite’s story from rest of dev team

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“I want to preserve [it] and observe [the team], so I can see their reactions. Keeping people virgins to that content is really important because you never get that reaction from someone a second time. I think (it’s) a frustration on the team here. I don’t want them to know the game story, and they want a document from me that tells them the whole game story.” – Ken Levine, speaking to PSM3 (via CVG) on keeping bits of BioShock Infinite’s story from the rest of the development team at Irrational.

The game launches this year for PS3, 360 and PC.

Mon, Jan 30, 2012 | 07:49 GMT

Quick quotes: Elizabeth “the catalyst” for BioShock Infinite’s civil war

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“Elizabeth is the catalyst for what sets this revolution that’s going in slow motion into one that’s going at hyperspeed. The fact that you bust her out of this tower where you find her at the beginning of the game… the Queen comes into play on the board. And each side – the Founders on one side, and the Vox Populi on the other side – feels that Elizabeth is essential to them accomplishing their goals. The Founders want to keep her locked up in the tower, and the Vox Populi want to destroy her. This is because she is part of a prophecy: it is believed that if Elizabeth dies, the city falls with her. That’s all the Vox Populi want, to take the symbol of their oppressor and make it tumble from the heavens.” – Irrational’s Ken Levine, speaking to PC Gamer on Elizabeth’s importance to Columbia’s ongoing civil war.

The shooter launches this year on PS3, 360 and PC.

Thu, Jan 19, 2012 | 15:37 GMT

Irrational announces, details BioShock Infinite’s 1999 mode

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Irrational’s announced and detailed something called 1999 mode for BioShock Infinite.

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Tue, Jan 10, 2012 | 23:01 GMT

Levine: If the narrative doesn’t fit gaming, get a new narrative

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BioShock creator Ken Levine famously avoids cutscenes wherever possible, and believes if you need one to tell your story – well, maybe it’s time to get a new story.

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Thu, Jan 05, 2012 | 07:52 GMT

Levine: Focus on BioShock’s Elizabeth “as a person” rather than her appearance

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Irrational head Ken Levine has said it’s “disappointing” the online community has focused on BioShock Infinite heroine Elizabeth’s “chest” instead of her character, saying any sex symbol status was never his “intent”.

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Sun, Dec 11, 2011 | 04:26 GMT

BioShock Infinite VGAs trailer takes a step back

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2K aired a brand new trailer of BioShock Infinite tonight at the VGAs tonight, showing another side to Columbia not shown before. The video showed a mix of old clips from the previous two gameplay demos airing over the past year, as well as new content. We’re stoked for this, quite simply. Get the video below the break.

The Irrational epic launches in 2012 for PS3, 360 and PC.

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Wed, Dec 07, 2011 | 23:03 GMT

Levine: BioShock games are “improvisational” combat, “fantastical” setting

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The bottom of the ocean isn’t what makes BioShock what it is, according to creator Ken Levine.

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Tue, Dec 06, 2011 | 04:53 GMT

New BioShock: Infinite trailer to debut at VGAs – teaser image released

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Here’s a sneak peek at the new BioShock: Infinite trailer ahead of this Saturday’s VGAs: A single, uninformative screenshot, teasingly tweeted by host Geoff Keighley.

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Wed, Nov 30, 2011 | 01:45 GMT

Quick Quotes – BioShock: Infinite’s plot not pulled from headlines

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“When we started making a game, we don’t tear anything from the headlines. Just like with the first BioShock, I’m not surprised to see that the headlines came back to align more closely with the game. There are certain themes just repeat over and over and over throughout history: it was common in the 30s, in the 50s with the Red Scare. You see these things over and over again, especially during tough financial times. It’s not something that we planned on, it’s just that we’re touching themes that are very core to America and to every country.”

– Ken Levine, speaking to the US PS Blog, on BioShock: Infinite’s highly topical political themes, reiterating their timeless resonance rather than specific parallels. BioShock: Infinite is expected on major platforms in 2012.

Mon, Nov 28, 2011 | 08:30 GMT

Levine: Dialogue is the “least effective” communication tool in games

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Although BioShock: Infinite abandons the silent protagonist schtick, Irrational Games boss Ken Levine is still a champion of quiet.

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Mon, Nov 28, 2011 | 01:38 GMT

Quick Quotes – Levine on 2K Australia BioShock Infinite collaboration

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“We had a number of open positions on BioShock Infinite. When we found out our former sister studio 2K Australia was becoming available, we thought they would perfectly fill those roles. If every decision was this easy…”

– Irrational Games boss Ken Levine, speaking to Joystiq about the freshly renamed 2K Australia’s involvement with BioShock: Infinite. The multiplatform title is expected in 2012.

Fri, Nov 25, 2011 | 06:12 GMT

2K Australia working on BioShock: Infinite

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2K Australia is once more collaborating with Irrational Games.

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Mon, Nov 14, 2011 | 11:56 GMT

Quick quotes: Levine reiterates why Irrational left Rapture for BioShock Infinite

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“When we first determined that we were going to not go back to Rapture, we, as a studio, said what we wanted to say about Rapture. We kicked around the idea of, ‘What if we were to keep the core principles of BioShock, but everything else really was really up for grabs at that point?’ The first thing we said was what if we went to a very different time period. The turn of the century was very attractive to us and if you looked at the sort of art for that period, especially the sci-fi art, there’s always these images of cities in the sky. And that just really inspired us, and that was really the starting point.” – BioShock creator Ken Levine, reiterating to CVG on why Irrational left behind Rapture for Columbia with Infinite.

Game’s out next year.

Sat, Nov 12, 2011 | 21:37 GMT

Quick Quotes: Weapons will reflect Infinite’s “much greater ranges”, says Levine

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“In the original BioShock, the entire game lived in one corner of [a] graph – few enemies, all at close range — so the Electro Bolt and shotgun were perfect. BioShock Infinite is going to have much greater ranges and, potentially, far more enemies, so we’re greatly increasing the spectrum of encounters that are possible, and that requires the player use a broader set of tools. That being said, it may be a given player will try to find a way to close down those distances and stick with Electro Bolt and shotgun, but I don’t think that’s going to be anywhere near as effective a strategy this time around. They were too devastating in BioShock, we admit that, but we’re not going to solve it by simply nerfing those weapons; we’re doing it by changing the types of encounter you’re going to face.” – Irrational’s Ken Levine to the PS Blog (via Joystiq).

Thu, Nov 10, 2011 | 21:01 GMT

Quick Quotes: Move is “best suited to a first-person shooter”, says Levine

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“We’ve got the Move controls working now back at the studio, certainly more so than we had when we announced it at E3, and really we’re just waiting for the opportunity to show that with a new piece of content. It’s working well but we still have a lot of polishing to do. Of all the motion controllers in the world, the Move is the one best suited to a first-person shooter, and a lot of PlayStation games have done a great job incorporating it. I will say that we’re discovering some great opportunities with the Skyline gameplay, but rather than show it to people with an old demo, I’d prefer to show it with a new piece of content.” – Irrational’s Ken Levine to the PS Blog on how the Move controls in Infinite are coming along.

Thu, Nov 10, 2011 | 07:07 GMT

Sony debunks Move add-on for BioShock Infinite

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Following an overnight slipup on the PlayStation UK website that indicated something of the sorts was in the works, Sony has denied there’s a new Move peripheral in the works for BioShock Infinite.

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Wed, Nov 09, 2011 | 01:15 GMT

Report – Sony to produce BioShock: Infinite Move peripheral

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Both Videogamer and Pushsquare reportedly caught a slip on the UK PlayStation site earlier today. the hastily-deleted message apparently read:

“A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.”

BioShock: Infinite’s support of the Move controller was announced at E3 2011, just months after creator Ken Levine publicly dissed motion control.

Thanks, Gematsu.

Mon, Nov 07, 2011 | 22:51 GMT

BioShock: Infinite’s voice actors have creative input

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Troy Baker and Courtnee Draper, the voice actors behind BioShock: Infinite’s Booker and Elizabeth, do a lot more than just read their lines.

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Mon, Nov 07, 2011 | 04:43 GMT

Levine: Current hardware still has a “tonne of juice”

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BioShock creator Ken Levine has said he doesn’t feel the need for new hardware yet.

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