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"Huge" Far Cry 2 environments prevented co-op, says Ubi dev

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The scale of Far Cry 2, as well as the fact the game's engine was a proprietary affair, prevented the inclusion of co-op in the upcoming shooter sequel, VG247 was told in London last week.

"The first thing was that the environment is so huge, and we pushed the engine really to the limit... the consoles to the limit," said multiplayer producer Richard Gaetan.

"It was too big of a challenge at the time. It wasn't a [pre-built] engine. It was a brand new engine that we built from scratch, from nothing, so it was already a big challenge to do this with dynamic loading, and everything."

Far Cry 2 will ship with extensive multiplayer options, including a fully-featured map editor. Co-op will have to wait, clearly.

More from Richard later this week.

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Far Cry 2

PS3, Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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