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Baldur's Gate 3 Pandirna: Who is the Paralysed Woman?

Strong as a bugbear, but stuck in one place - who is Pandirna?

Pandirna guarding the storeroom in Baldur's Gate 3
Image credit: Larian/VG247

One of the more mysterious people in the Druid Grove in Baldur's Gate 3 is Pandirna, the paralysed woman in the storeroom in The Hollow.

Because of her predicament, you would think that she’s tied to a specific side quest. However, when you ask around, no one mentions her.

Here are some of the interactions you can have with her, as well as what she’s guarding.

Who is Pandirna in Baldur’s Gate 3?

Pandirna can be found inside the tiefling’s locked storeroom in The Hollow, where she's been given the task of guarding the refugee camp's supplies. As such, though you might just be able to catch a glimpse of her, you can't actually interact with her in any way until you've done something about that locked door.

To get inside, you can either pick the lock on the door or break it down with a melee weapon. However, both of these actions are considered a crime and will attract the attention of tiefling guards. Make sure you enter hiding before you attempt to pick the lock!

Alternatively, you can go around to the left, past Sazza the Goblin prisoner’s cell, and drop down onto the cave path after breaking through the jail door. Run past the guardian statue and you can jump through a hole in the roof of the storeroom to gain access.

Once inside, you will be accosted by Pandirna. She’s been charged with guarding the storeroom because she’s been temporarily paralysed by a side effect of one of Auntie Ethel’s potions.

If you’re role-playing an evil character, you can attack or intimidate her so she keeps quiet. Otherwise, you can trick her with persuasion or deception to make sure she doesn’t raise the alarm.

Tav stealing the key to the alchemist's table in the storeroom in Baldur's Gate 3
Image credit: Larian/VG247

If you can convince her that you’re in charge of the area, she will let you open the boxes around the storeroom.

Back outside, if you can talk to animals, the rat running around will complain about an evil thing in one of the trunks in the storeroom.

Ask where it is and the rat will lead you to the box Pandirna is resting against.

If you’ve got access to the chest, inside you find the cabinet key.

The cabinet key opens the alchemist’s table next to Pandirna, which contains some useful potions and poisons.

Remember to make use of the poisons and oils you collect by the way, it’s very easy to forget and they apply all sorts of powerful and deadly effects.

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