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The Division second screen client and classless characters detailed

The Division boasts a companion app which allows the player to control a drone in-game, in real time.

You'll be able to fire up The Division app anywhere you have an Internet connection on your tablet and jump into the game. The drone you control can join groups allows players to join groups, provide buffs, debuff enemies, tag out-of-sight foes, and heal allies. When it has performed enough actions it can unleash a special missile attack.

"It’s where we’re really setting the bar for next-gen games. Our companion gaming is real-time simultaneous gameplay on the tablet," game director Ryan Barnard told Ubiblog.

"You have your own persistence within the drone and have progression and skills and talents, a lot like the main game. So it’s not just a fluffy armory or an application. It’s a real game client that you can use to interact with the game itself.”

Barnard also explained that The Division does not have archetypes or classes, despite Ubisoft's respect for the "holy trinity" of RPGs.

Instead, players earn points which they invest in abilities from any role; you can respec at any time should the need arise or you change your mind.

"So in the first 15 minutes of the game, we’re not asking you to choose what you are and how you want to play The Division. You’ll discover how you want to play while playing the game," Barnard said.

"How your Division agent and mine work together is very important. Being open and not being class-locked will allow you to go back to your skills and talents and make adjustments."

The Division is fully playable in single player but is all about co-op, PvP and faction versus faction gameplay. It's expected on PlayStation 4 and Xbox One in 2014.

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Tom Clancy's The Division

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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