Bottles of vodka in Half-Life: Alyx are inspiring devs to design their own booze shaders Cian Maher 2 years ago
Fewer than 2% of Steam users own VR headsets, despite surge that followed Half-Life: Alyx Emily Gera 2 years ago
Valve didn’t consider vehicles for Half-Life: Alyx because it had to establish a whole “visual language” for HL2’s driving sections Kirk McKeand 2 years ago
One of the reasons the crowbar isn’t in Half-Life: Alyx is because it kept getting caught on door frames Kirk McKeand 2 years ago
The public story “didn’t match how we saw it” - Valve explains why Campo Santo worked on Half-Life: Alyx Kirk McKeand 2 years ago
"Perhaps the biggest" reason Half-Life: Alyx is a prequel was so Valve could capitalise on nostalgia Kirk McKeand 2 years ago
“The Boneworks thing is weird” - Valve says it took more inspiration from Budget Cuts for Half-Life: Alyx Kirk McKeand 2 years ago
Half-Life: Alyx review - VR's killer app is a key component in the Half-Life story Kirk McKeand 2 years ago
How Half-Life 2 influenced a generation to make Dishonored, Dying Light, and eventually, Half-Life: Alyx Jeremy Peel 2 years ago
Valve's Index VR headset is still sold out one month ahead of Half-Life: Alyx launch Emily Gera 2 years ago
Half-Life: Alyx can be played seated, Valve looking into more accessibility options Sherif Saed 2 years ago
It's off-screen and there isn't that much footage, but here's our first look at Half-Life: Alyx gameplay Sherif Saed 2 years ago
In the Valley of Gods "on hold" as Campo Santo devs work on Half-Life: Alyx and other Valve projects Sherif Saed 2 years ago