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inFamous - Good and evil is "not just a binary choice"

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Players aren't saddled with a "good" or "evil" choice in inFamous, Sucker Punch co-founder Bruce Oberg has told the PlayStation Blog, and can instead switch between the two through the open-worlder's adventure.

"Good and evil in inFamous is not just a binary choice," said Oberg, speaking in the video interview after the break.

"You don't have to be good and evil the whole game. You can go back and forth between it. And depending on whether you're good or evil at any particular time, you can actually choose to upgrade your powers in different ways."

Players can flip between good and evil in the game to access various upgrades and powers.

"Depending on where you are in the game you may want to actually play a mission with certain sets [of powers], and it may actually make sense for you to maybe become more evil to play a particular mission."

Full thing down there. The game's out on May 21 in the US, and May 29 in Europe.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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