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Houser made GTA by digging his "f**king teeth in," says Levine

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BioShock dev lead Ken Levine has spoken for the first time about his Take-Two compadres at Rockstar, saying the Sam Houser is the "most intense guy in the world" and that he shares the Houser's method of creating great games: "digging your f**king teeth in."

"He is absolutely the most intense guy in the world." Levine told VG247. "He's like Rasputin, you know. He's intense.

"But that's how you make great stuff. You don't make great stuff by wearing a nice sweater and drinking a martini: you make great stuff by digging your f**king teeth in."

Levine told us that he'd got to know Sam Houser since BioShock's launch.

"I know Sam now," he said. "I've been lucky enough to get to know Sam.

"Since BioShock's come out - I was a huge fan of his, and I think he really liked the game, and he felt is was something that was greatly interesting. I can't speak for Sam, you know, but that's my interpretation of what he said."

He added that he has a huge amount of respect for the Rockstar massive, calling the Housers the "Spielbergs" of games.

"They're the Spielbergs, you know," he said. "The Spielbergs of our industry. The amount of revenue that guy generates... When you meet him he's a really self-effacing guy."

Levine was talking at last week's Develop Conference in Brighton, UK.

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Grand Theft Auto IV

PS3, Xbox 360, PC

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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