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David Cage wants to "stop making games for kids and teenagers"

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Heavy Rain has been in the news loads these past couple weeks, and David Cage interviews are all over the place.

Joystiq was another that had a chance to sit down with the man himself, and Cage talked about tons of things including how the game industry is due for a Citizen Kane.

"We are light years away [from that] to be honest," he said. "And this is because we don't dare stop doing what we have been doing for 15 years. I mean, let's stop making games for kids and teenagers. Let's ask ourselves the real questions. Let's change the way we see interface. Let's change some of the traditional game conventions that we have had for 15 years that we take for granted, like, you cannot make a game if there is no ramping, if there is no game over, if you don't progress in difficulty, etc.

"Who said the game has to be more and more difficult as your progress? Who said that? I mean, there is no reason for that. I mean, you just want to create a real journey, something that you experience and you are happy to be playing. That is it. I hope that more and more games will aim to leave an imprint and not just be toys, but be a real creative experience.

"I am dreaming of the day where game creators will have to think about the story they want to tell and the emotion they want to trigger instead of what technology they are going to use and how it is going to fit into the interface. That will be an interesting moment."

He talks about plenty of other stuff as well, like how his favorite ending is the possibility of all four characters in the game dying.

Harsh.

More through the link.

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