Xbox One: for every feature in a launch game, we’ve got five in the queue, says Harrison

Thursday, 5th December 2013 12:50 GMT By Dave Cook

Xbox One’s launch games have only given a taster of what the console’s output is capable of. Microsoft’s Phil Harrison has teased that for ever features seen in the console’s launch line-up, the company has five more waiting to be revealed.

It follows the announcement of 32 developers signed up to ID@Xbox, Microsoft’s charge into the indie space. As you may know, independent titles often deliver bold new ideas and features. This could go a long way towards what Harrison has said.

Speaking with OXM, Harrison said, “”When you’ve been around for a long time, you know what platforms are like. The games you celebrate and are proud of in the first year, when you look back at them from the perspective of ten years from now; you’d be amazed at the difference. It’s a combination of the tools getting better, developers beginning to understand the unique architecture to work with.”

On where the console’s features set might grow and the malleability afforded by the cloud, Harrison continued, “Crucially this time around, there’s the power of the cloud and what that means for game design. That can grow and scale indefinitely – of course there is a practical limit but in effect you’re uncapped. And I think, from a player’s perspective, that’s the most exciting part; that it’s not just about the chips in the box under the television or wherever you position your console of choice, it’s about what the platform will provide you with over time. We’ve not had that in a console generation before.”

“There are more ideas and vision for what games can be than available time to build them into the launch games,” he added, “So for every feature you’ve seen in the launch titles – SmartGlass, GameDVR, use of voice with Kinect – there are five features in the queue waiting to come out, either in an update or a sequel or in a future version of a game. The kind of creative and technical innovation that we’re seeing in the industry – it’s a really good time.”

It’s no secret that a console’s output becomes more impressive and diverse as its lifespan ticks along, so it stands to reason that bigger and better things will come over time.

Titanfall anyone?

What’s your view?



  1. The_Red

    So 5 times more micro-transactions are confirmed? Boy, MS is really fast.

    #1 1 year ago
  2. melonbuster1

    Trolling is the best name for this site. .too much sony blind following

    #2 1 year ago
  3. The_Red

    Who is blind following? Sony people are doing the same with GT6 and are just as detestable and assholish as MS ones.

    #3 1 year ago
  4. derpachu

    @1 almost as fast as Sonys micro transactions with GT6
    Boy, are they working
    Real winner is Nintendo(Insert Reggie shrug)

    #4 1 year ago
  5. KarelHunter

    My Uncle Brody recently got metallic MINI Cooper only from working parttime off a home computer. see

    #5 1 year ago
  6. pukem0n

    the real winner of next gen is indeed Nintendo.

    Wii U is looking sweeter every minute.

    No microtransactions, no DRM on games, no DLC ^^

    #6 1 year ago
  7. Zackslacky

    @6 no games lol.

    #7 1 year ago
  8. Llewelyn_MT

    “For every feature in the console at launch, we’ve got five delayed.”

    #8 1 year ago
  9. fearmonkey

    Compeition…its a good thing :) MS and Sony (Nintendo does what they want) constantly trying to out do the other, good for gamers :)

    #9 1 year ago
  10. dontbescaredhomie92

    Anyone bashing MS for micro-transactions should go an look at how 1 single car in GT6 could potentially cost you £120… that is all.
    @8 nah lad that’s Sony, wrong article.

    #10 1 year ago
  11. OneLifeCycle

    “In this game you can shoot and hide behind stuff… We’re hoping to release an update with a new feature that actually allows you to throw grenades as well.”

    #11 1 year ago
  12. Ireland Michael

    I’d rather see them walk the walk. If the games are there, I’ll gladly play them. I ain’t seeing them yet.

    #12 1 year ago

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