Capcom has released the first in a series of “making of” videos for Resident Evil 7, chronicling the game’s development
In the video, titled Making Of Part One: Beginning Hours, the team behind Resident Evil 7 discuss the game’s conception along with various ideas which ultimately didn’t make it into the game.
According to director Koshi Nakanishi, one thing which didn’t make the cut, which he wished would have been kept, was the Baker Family’s dog, Diane. She was originally part of the dinner scene, before eventually being pulled at some point during development.
Executive producer Jun Takeuchi said in the video one of the game’s zombie prototypes would have reacted to human breathing. It order for the player to make their way around it, they would have had to hold their breath using a controller button.
A breath gauge would pop up showing the player how much breath they had left. Once the player ran out of breath and had to take one, if the zombie heard them, they’d grab the player and the fight would be on.
This prototype was cut due to testers tensing up and holding their own breath during these segments.
“It was a great idea on paper but we ditched that because we thought doing that for 15 hours would give people hypoxia.”
It’s a really interesting video and you should give it a watch. Once Part 2 is available, we’ll be sure to post it.
Resident Evil 7 is available on PC, PS4 and Xbox One.