The Xbox 360 port of Rise of the Tomb Raider has done its best in utilising ten-year-old hardware.
The Nixxes-developed port renders at 1280×720 resolution with low texture filtering and FXAA for anti-aliasing, compared to 1080p on Xbox One.
“Curiously, while image quality is worse on the whole, there are some instances where component elements compare favourably against Xbox One,” the site noted.
“We mentioned previously that Xbox One exhibits some strange pixelated artefacts in a number of scenes along with plenty of shimmering. With less complex materials in play, the Xbox 360 version actually comes out ahead in these select instances. Don’t mistake that for superiority though, as the 1080p presentation on Xbox One is a huge step up overall.”
Nixxes’ approach, according to the report, seems to boil down to recreating effects found on the Xbox One version on the cheap, with low-polygon character models and “fake” lighting replacing higher-quality assets and subsurface scattering.
Find a video comparing the graphics of both ports below, and another looking at frame-rate through here.