Tag Archives: ken levine
Mon, May 13, 2013 | 15:08 BST
BioShock: Infinite creator Ken Levine has started penning his next game, and has cited 1960s drama Mad Men and the work of the Coen Brothers as key inspirations in his general day-to-day writing.
Wed, Apr 03, 2013 | 17:57 BST
Irrational’s Ken Levine has voiced his opinion on the violence in games subject – a subject which as cooled recently, but is still hanging around enough to warrant being broached on NPR’s On Point radio program with Tom Ashbrook.
Mon, Mar 25, 2013 | 02:56 GMT
BioShock: Infinite director Ken Levine believes games should be designed to account for all sorts of extremes of player behaviour.
Fri, Mar 22, 2013 | 10:43 GMT
BioShock Infinite was rumoured to have cost £100 million to make and another $100 million to market. The analyst claim is bogus, according to Irrational Games founder Ken Levine.
Fri, Mar 22, 2013 | 09:12 GMT
BioShok Infinite creator Ken Levine has given IGN the video tour treatment of his floating city of Columbia. The view from up there is rather stunning, but be wary of SPOILERS before you venture below. Seriously, I’m not kidding.
Sat, Mar 16, 2013 | 19:56 GMT
A video featuring Irrational’s Ken Levine’s dveloper Q&A filmed March 5 at BAFTA has been posted by 2K Games. In it, Levine talks “From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions” with Simon Parkin. It also features an audience Q&A. Watch it below. BioShock Infinite released March 26 on PC, PS3, and Xbox 360
Tue, Mar 12, 2013 | 18:15 GMT
The R-rated Bioshock film was all set to go at Universal with Gore Verbinski at the helm. Then the similarly adult big-budget think piece Watchmen came out and didn’t dominate the box office they way they had hoped. That left Irrational head Ken Levine with a choice to make.
Mon, Mar 11, 2013 | 14:36 GMT
BioShock Infinite publisher 2K Games has said that Irrational Games’ shooter will linger in the memory of gamers and the industry once it’s done.
Wed, Mar 06, 2013 | 17:01 GMT
BioShock: Infinite developer Irrational Games had no idea what to do with Elizabeth when development first started. Studio head Ken Levine has explained that the team wanted to cut her out of the game constantly, but as we know she was spared the cutting room floor.
Fri, Mar 01, 2013 | 05:13 GMT
Ken Levine has explained a recent comment in which he said he’d altered BioShock: Infinite’s plot slightly after receiving feedback from a religious colleague.
Tue, Feb 26, 2013 | 09:35 GMT
BioShock PS Vita is still a long way off, according to Irrational Game’s founder Ken Levine. He says it won’t begin until people start signing cheques.
Tue, Feb 19, 2013 | 16:51 GMT
BioShock Infinite has gone gold. Try to squelch any desire you have for rioting or rough housing of any kind.
Wed, Feb 13, 2013 | 11:32 GMT
System Shock 2 is the rather excellent spiritual predecessor to the BioShock series. If you haven’t played it already you really should check it out when it launches exclusively on GOG tomorrow – even just to experience SHODAN, one of the best game villains out there today.
Tue, Feb 12, 2013 | 13:33 GMT
BioShock Infinite head Ken Levine has told of his frustration when met with rumours surrounding the game’s ‘troubled’ development, as well as speculation that suggested the game’s multiplayer was causing all heaps of trouble.
Mon, Feb 11, 2013 | 23:29 GMT
System Shock 2 has escaped years of licensing horror, a report on FleshEatingZipper claims. Citing an anonymous source, the site claims a release on GOG.com is expected “within days”, with a Steam release to follow. A trailer is expected shortly, and the GOG.com version will include extra bundled content. A new company called Night Dive Studios has been linked with the rumour; it apparently specialises in “finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers”. The critically-acclaimed System Shock 2 was designed by Ken Levine, and BioShock is considered its successor in many ways. It was published by EA but a tangle of licensing has kept it from re-release.
Sat, Feb 02, 2013 | 01:08 GMT
BioShock Infinite developer Irrational Games has given fresh insight into why it decided to move away from Andrew Ryan’s underwater utopia of Rapture, and take to the skies with the floating city of Columbia.
Sun, Jan 20, 2013 | 23:59 GMT
BioShock: Infinite contains religious themes, and while Ken Levine won’t make cuts to avoid offending people, he has made some changes in response to feedback.
Thu, Dec 20, 2012 | 22:31 GMT
BioShock: Infinite’s soundtrack comes courtesy of Garry Schyman, the lauded musician who scored both BioShock and BioShock 2.
Wed, Dec 19, 2012 | 02:26 GMT
In BioShock: Infinite, AI companion Elizabeth’s power to open “tears” into other realities is tremendously useful in combat – but it’s also going to be an important part of the overall story.
Tue, Dec 18, 2012 | 14:31 GMT
BioShock Infinite has been on a bit of a press tour recently, and creator Ken Levine has been talking at length about the game’s innards. He has also been talking about the ending – a conclusion he is rather worried about – and he promises it’ll be unlike anything we’ve seen. Get his teasing quotes below.