Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Young blood: is 40 too old for hack-n-slash?

Patrick Garratt couldn't play Ninja Gaiden 3 and DmC: Devil May Cry made his hands hurt, but he turned down the difficulty before throwing in the towel on twitch gaming for good.

The dead screen followed endless rocket-pounding. I was undone. Am I really beyond mainstream action gaming?

I’m going to be 40 this year, and my taste in games is changing. Content made for younger people is becoming difficult to consume. I first became aware of this with Borderlands 2. Being shouted at by a robot every 12 seconds was irritating at first, but the straight “shooting” bit eventually kept me playing for over 30 hours. It was there, though. I was annoyed. The game is childish, and I’m not a child. I wouldn’t read Twilight or watch the latest Disney release, so why am I playing games in which I’m being harassed by a cartoon goblin? Que sera, I guess. It’s my job. What I didn’t expect from getting older was to become physically unable to actually play a game meant for young adults.

I tried Ninja Gaiden 3: Razor's Edge on Wii U last week and found myself facing a crisis. I couldn’t do it. I couldn’t get off the first stage. I was prepared for the content to be young, but I didn’t expect to get stuck in the first few minutes of play. My 39 year-old fingers had deserted me. The dead screen followed endless rocket-pounding. I was undone. Am I really beyond mainstream action gaming? Am I too old for the games business in general?

DmC came out last week, and I’ve been following it closely enough. Every time I’ve seen it I’ve been impressed, but the demo hurt my hands. Some suck-cheeked androgyne ODing on mushrooms is one thing, but coming to a point where you’re saying, “I can’t play this,” is another. Ninja Gaiden 3 appeared to confirm it. Hack-n-slash was for ten years ago. I decided I wouldn’t buy DmC. Most of my gaming time post-Far Cry has been with Civ V, and that suited me fine. Ponderous clicking for grown ups. No more kids’ games, I said to myself.

Fortunately, before I wrote this piece I decided to make sure. I went back to Ninja Gaiden and turned the difficulty down. It was like playing a different game. I was scooting round enemies, levelling skills, blasting through stages and feeling all empowered at turning the screen into a teenage abattoir. I had a great time. Ninja Gaiden 3 is a titanically stupid video game in which Ryu (“It means dragon.”) chops thousands of people to pieces with bladed feet to a feverish f**k you blur. It’s one giant f**k you. There’s a mad scientist with a beanie, a shy kid called Connor and some idiot in an opera mask prancing around on desert skyscrapers for no good reason I could fathom. Ryu’s arm becomes infused with his sword, turning bright red and sprouting enough veins to embarrass 4chan /d/. Ayane’s in it, which should speak volumes. It’s ridiculous. I loved it. The play itself is a lot of fun.

Me, yesterday.

What I enjoyed most about it, I think, was that my hands weren’t creaking too badly to access the content. Game-makers are obviously aware that some of this stuff really is too hard for bands outside of the ultra-core. Capcom talked about the increased accessibility of DmC in the run-up to launch, comments I brushed over previously but am now pleased to note. I went from moping about not buying DmC one day to gleefully handing over cash the next. Now I know it’s going to be fun.

So. I’m not too old for the f**k yous. Neither are you. You may have to turn everything down a bit as the years drag on, but that’s life. Swallow that ego, granddad. The cartoon nonsense isn't over quite yet.

Disclosure: A promo copy of Ninja Gaiden 3: Razor's Edge was used in the writing of this piece.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

DmC: Devil May Cry

PS3, Xbox 360, PC

Ninja Gaiden 3: Razor's Edge

PS3, Xbox 360, Nintendo Wii U

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
Comments