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Titanfall PlayStation release possible, says dev, but execs demur

Respawn Entertainment wants "to make everybody happy", and hasn't ruled out the possibility of bringing Titanfall to PlayStation platforms. EA, on the other hand, is diplomatically cagey on the subject.

"We of course would want to go further in the future with stuff, but we’re just starting out. It’s pretty frustrating. We want to be everywhere. We want to put Titanfall everywhere, but that’s where we’re at."

Speaking to Eurogamer, Titanfall lead artist Joel Emslie said Respawn would like to bring the shooter to fans everywhere.

"When you boil it down, we would love to be everywhere, but we're just starting out," he said, going on to suggest that focusing on fewer platforms made it easier to produce a high-quality game.

"It comes down to quality, not quantity. It just boiled down to, okay, how can we hit this as hard as can and get it on as many platforms as possible and deliver the quality, the 60 hertz, out of the gate? That was the goal.

"We of course would want to go further in the future with stuff, but we're just starting out. It's pretty frustrating. We want to be everywhere. We want to put Titanfall everywhere, but that's where we're at. We're starting there."

Asked whether a PlayStation release might occur in the future, the developer said it's "definitely not out of the question".

"We have a huge appreciation for the fans. We love all our fans, whatever console they support. So yeah. We want to make everybody happy, but this is where we're at right now," he said.

But EA Games Label head and former DICE leader Patrick Söderlund was much more cautious, stating that the exclusivity deal is a business arrangement that he can't talk about. He also can't talk about the possibility of releasing on other platforms.

"We haven't communicated anything on that, and I can't comment on that right now. We're proud to be exclusive to Xbox," he said.

In a call to investors reported by CVG, EA Labels boss Frank Gibeau said EA has a "very balanced portfolio" across multiple platforms, and the decision to go console exclusive with this one title is no indicative of a general trend.

"Strategically we're going to be multiplatform, platform agnostic, and our history shows we go where the audience is and so we will do that," he said.

"However, there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we'll execute on it. "Titanfall is an example of that.

"It's a product that came in through our EA Partners group, it's a partnership with Respawn, and there was an opportunity for Microsoft, EA and Respawn to create a tactical opportunity to make Titanfall exclusive to Microsoft.

"But if you look at our entire line-up beyond Titanfall, it's really focused on multiplatform and over the lifecycle of these [platforms] we're really not tilting one way or the other. We're very balanced and we're going to continue to support both equally."

Titanfall is headed to PC, Xbox 360 and Xbox One in 2014.

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