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L4D2 Realism mode: Glows dropped, one-hit-kill Witch

l4dwitch

Valve's finally confirmed proper details on Left 4 Dead 2's Realism mode, saying it'll be playable at all difficulty settings, will remove character glows to force teams to greatly increase communication, and give the Witch super-kill powers.

"Realism mode isn't just making Expert harder," Valve boss Chet Faliszek said at the London leg of the EG expo last week.

"We have our four skill levels again, and you can play Realism mode with any of them.

"We find that people play with the same people a lot... And those teams don't necessarily want to play Expert or Hard, they want to be challenged as a team."

Faliszek outlined an intrigued proposition at the Expo, one designed to take closely knit player-groups to the limit.

"It's real easy to say, 'Let's make the creatures harder for you to kill and you easier to kill.' It's less interesting," he added.

"With this, we remove the glows, we make events like the Witch more important now, because if the Witch hits you once, she kills you. And you die. You don't come back.

"There's no safe closets. You can use the defib to get back, but your team has to do that for you."

No glows? No glows.

"Way back in development of Left 4 dead 1 we didn't have glows for a while, and it was really frustrating and hard," Faliszek said.

"The first time you turn around, and you run off by yourself and you're going to get something out of this building, and you turn and go, 'I've got the pipe bomb! Oh, man, where is everybody?' And you have no idea. It's a really different experience.

"Realism mode is really about pushing the skill of the team."

Left 4 Dead 2 hits on November 17. The 360 demo's out now for all Gold subs.

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Left 4 Dead 2

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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