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Hines on Oz Fallout 3 build: I wouldn't define it as being 'cut' or 'lesser' than any other version

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Bethesda's Peter Hines has refused to confirm differences made to the Australian build of Fallout 3, saying talk of cuts made to the game to get it passed the OFLC was "presumptuous."

"It would be presumptuous to assume what that build did or did not contain at this point," he told VG247. "We're still in the process of going through and getting rated everywhere in the world right now and so, I wouldn't define it as being 'cut' or 'lesser' [than any other] version.

The game was refused classification in Australia for drug use references, but has subsequently been passed by the board. It was thought that changes were made to the way the player takes drugs in the game, specifically to the animations associated with smoking something that looks like a crack pipe.

Hines, however, wouldn't be drawn.

"It is the version that's coming out in Australia," he added. "We don't get into describing differences between builds, but it would also be premature to talk about what's different in this build until we're done with every build, because we have no idea what's going to come up with everybody else until we're done.

"I would just say that we went into the ratings process with our eyes wide open about what that was going to be like with all these different agencies."

Did Bethesda expect to run into trouble with certain ratings bodies?

"No comment."

Post apocalyptic RPG Fallout 3's looking pretty damn swish. The game's out at the end of October for PC, PS3 and 360.

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Patrick Garratt avatar
Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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