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David Cage and Yu Suzuki discuss Shenmue and story-telling

David Cage and Yu Suzuki have been interviewed by Camouflaj developer Ryan Payton about Shenmue, the art of story-telling and QTEs.

Watch on YouTube

In the clip Cage said, "At the time of Shenmue I was working on Indigo Prophecy / Fahrenheit, and when Shenmue was released I thought that we followed the same process and same thinking. We found different solutions, but I thought that we were looking for the same thing; to tell an interactive story."

Now then, which game do you think managed interactive story-telling better - Shenmue or Fahrenheit? Let us know what you think below.

Thanks Shenmue Dojo.

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PS4, PS3, PC

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
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