Spoiler: the small team that made it couldn’t keep up with the multiplayer game’s sudden success.
Developer Innersloth has given some insight into why updates for Among Us are taking a while.
In a post on Itch.io, the studio said that the surprise success of the multiplayer title in 2020 meant that it had to fundamentally change how it did things behind the scenes, as well as having to hire in a number of new staff to help out.
“Not to dive into too much organizational stuff, but not only did we need to switch back to working on Among Us after thinking it was done, but we also needed to set ourselves up more sustainably to work on the game,” community director Victoria Tran – one of the new hires at Innersloth – wrote.
“We had to spend 2 months just restructuring, figuring out new processes, and getting external partners to help us manage on board. Originally it was just 3 friends working together (and now I’m here to make 4, hi), but if we wanted this to work long term and hire up, we needed to streamline things. It’s all behind the scenes work, and while it meant time away from the game, it’ll make it easier for current and future us to develop the game better. Not to mention additional platforms (like Nintendo Switch and Xbox) means more support, certifications to go through, and whatnot. We have help from our porting partners for that, but it still means we need to make sure future things we do are supported on those platforms. There’s a ton of other things out of our control (legal issues, meetings, planning), so sometimes these things take longer as well.”
Among Us was previously available on PC and mobile platforms – following its 2018 launch – before coming to Nintendo Switch in December 2020. The title is set to come to Xbox consoles this year, as well as Xbox Game Pass.
There’s also a brand new Airship map is also coming out in early 2021, apparently.
Data firm Apptopia reports that Among Us was the most-downloaded mobile title in 2020.