Titan: Striker subclass guide
Smash the ground and dissolve enemies in a maelstrom of Arc Light.
The Striker subclass is the more damaged-focused of the two subclasses initially available. Skilled players can use their grenades to control the battlefield, and make judicious use of melee to ensure they always have a super ready. If you bring a Striker to a raid, be prepared to be doing serious damage to your foes. Not bad choice for those looking for a role with less responsibility – and more fun.
Here are the Striker’s progression trees:
- Flashbang – An explosive grenade disorients the enemies it damages
- Pulse Grenade – A grenade that periodically damages enemies inside its explosion radius.
- Lightning Grenade – A grenade that sticks to any surface, periodically emitting bolts of lightning.
- Fist of Havoc (super)
- Aftermath – Fist of Havoc leaves a damage-dealing field in its wake.
- Death from Above – After jumping, Fist of Havoc can be aimed at enemies below.
- Shockwave – Fist of Havoc unleashes a wave of devastating energy which travels along the ground.
Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light.
- Storm Fist (melee)
- Overload – Hits with Storm Fist have a chance to immediately reset its cooldown.
- Discharge – Hits with Storm Fist have a chance to deal area of effect damage around the target.
- Illuminated – Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc.
A punishing melee attack that deals bonus damage.
- Headstrong – Springing increases the leap distance of Fist of Havoc.
- Aftermath – Increases the duration of Pulse Grenade, Shock Grenade and Aftermath.
- Transfusion – Kills with melee attacks immediately trigger health regeneration.
- Unstoppable – You are harder to kill while using Fist of Havoc.
- Shoulder Charge – After sprinting for a short time, press R1/RB to unleash a devastating melee attack.
- Juggernaut – After sprinting for a short time, gain a protective shield.
Visit page two for the Defender subclass.