The Witcher boss – We have two new games in the works

By Patrick Garratt, Wednesday, 3 December 2008 15:47 GMT

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In a Q&A with VG247 this afternoon, CD Projekt marketing boss Tom Ohle has confirmed that console versions of The Witcher don’t mean the PC version of the action RPG will stop being supported in any way, and that the firm has two more games in the works likely to release on PC.

“We’re still fully committed to the PC as a platform, and to supporting The Witcher on PC,” he said.

“We’re currently working on another update to address some issues that arose in the Enhanced Edition, and our community team is still working with the mod community, which is creating some huge new adventures.

“We also have two other games in development, and given that we got our start on the PC, there’s a good chance that one or both of those will be developed for PC.”

The console versions of The Witcher were announced this week by Atari, following the posting of a YouTube movie over the weekend showing one of the developers talking about the apparently hidden SKUs. Confusion ensued.

“That video was from a German magazine carrying a cover story about the announcement,” explained Ohle.

“It hit subscribers a couple days earlier than we expected and caused a bit of a frenzy around the net and in our community… but we were planning to announce on Tuesday at the Atari Live event and stuck to that plan.”

Read all of Tom’s answers after the break, including hints that the PS3 and Xbox 360 versions of The Witcher – due at the end of next year – may have differing features.

VG247 – What happened with the “leaked” movie about the console versions last weekend? Was that supposed to come out?

That video was from a German magazine carrying a cover story about the announcement. It hit subscribers a couple days earlier than we expected and caused a bit of a frenzy around the net and in our community… but we were planning to announce on Tuesday at the Atari Live event and stuck to that plan.

Aren’t owners of the PC version going to feel a little miffed that you’re saying the console SKUs are essentially better than the PC game in both graphics and control?

I think that’s probably a bit of a misinterpretation of what we’re doing with Rise of the White Wolf. We simply weren’t able to efficiently move the existing engine to consoles, so we’ve worked with an external studio to make a new engine. We’re taking the same story from the PC game and essentially building everything else from scratch to take advantage of the consoles’ controls and features. The combat is really deep, but it plays more like you’d expect a console game to play. The graphics look great, but of course we have to work within the capabilities of each console. Basically it’s a console game through and through… any PC gamers who get upset about missing out on the features are hiding a dark secret: they actually prefer console games and controls.

Is this the end of support for the PC version? Will any more Witcher content be released for PC?

Nah, we’re still fully committed to the PC as a platform, and to supporting The Witcher on PC. We’re currently working on another update to address some issues that arose in the Enhanced Edition, and our community team is still working with the mod community, which is creating some huge new adventures. We also have two other games in development, and given that we got our start on the PC, there’s a good chance that one or both of those will be developed for PC.

Are there any differences between the 360 and PS3 versions?

It’s a bit too early to talk about that. We’re looking into a few different options, but ultimately we’re developing both versions together and we need them both to be top-quality games. We’re well aware that releasing anything substandard will totally screw up our claims to be making the ultimate console RPG.

And finally, will the console versions feature any online aspects at all, aside from the obvious Trophies and GamerPoints?

Again a bit too early to talk about. We’re fully aware of how important the online features are to 360 and PS3 gamers… but we are really focused on making the best single-player RPG we can. We want to take advantage of Live and PSN in whatever way we can, and we’ll share our plans as soon as we’re ready.

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