Tag Archives: stealth
Tue, Apr 23, 2013 | 09:16 BST
Splinter Cell: Blacklist is under plenty of scrutiny from hardcore fans of the series. The worry that Sam Fisher has lost his ‘silent ways’. You’ll be happy to know then that the new trailer is solid stealth action, it’s after the break.
Wed, Nov 07, 2012 | 19:54 GMT
Abduction is a rather interesting looking stealth game in development using the CryEngine 3, and while it seems a bit dark in the literal sense, there’s a reason for it. According to the developer entry over on the CryDev forums, Abduction players must use the “coat of the darkness” to maneuver and kill their enemies in the game. Players will be able to use rig rooms, traps, and spying techniques to dispatch their enemies, gain information, and progress. You can have a look at the game’s progress through the link, where you’ll find plenty of screenshots and a list of fixes and additions in the works. Thanks, RPS.
Wed, Feb 01, 2012 | 05:47 GMT
Released back in 1998, Thief: The Dark Project defined itself as a definitive first person stealther. Today, old fans and those new to the scene can enjoy that excellence thanks to GOG.com.
Sun, Feb 08, 2009 | 11:03 GMT
Those who pre-order Southpeak actioner Velvet Assassin through GameStop will receive a 15+ page digital graphic novel as a thank you.
Based, as is the game, on the life of WWII spy Violette Szabo, the graphic novel was designed by Peter Chung, the creator and director of Aeon Flux.
Chung previously had his hand in The Animatrix and The Chronicles of Riddick: Dark Fury animation projects.
Velvet Assassin releases for PC and Xbox 360 on April 14. While we’re on the subject, IGN has three new in-game screens posted for it here.
Press release after the jump.
Sun, Oct 05, 2008 | 09:33 BST
Following the publication of first solid Deus Ex 3 story details yesterday, an Eidos Montreal staffer’s added a few more tidbits in a mail to Voodoo Extreme, including confirmation that the light-shadow stealth system from the previous games has been dropped.
Deus Ex 3 is indeed an RPG. It’s a hybrid action/RPG just like the first game. There is a skill system where you upgrade your character (Adam) based off experience points you earn and you can do the same thing with weapons. It’s a game with a very detailed plot with numerous characters you interact with. The gameplay takes the form of a consequence-driven multi-path, multi-solution approach in a non-linear space.
For stealth, that is another major pillar of gameplay and we do have it. The difference is that it’s now cover-based rather than “shadow/light-based” as in the past games.
More through there.
Sat, Jun 07, 2008 | 09:21 BST