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Quantum Break: “no way” Remedy could do it without Microsoft

Thursday, 18th July 2013 23:44 GMT By Brenna Hillier

Being fully independent is all very well, but Remedy CEO Matias Myllyrinne insists a project like Quantum Break couldn’t occur without the backing of a major player like Microsoft.

Quantum Break is an Xbox One exclusive, something which will benefit both sides, the executive said.

“This is clearly a strategic move for them as well as us. This is something – we have crazy ideas – but we need to fall back and let the full force of a company like Microsoft see it through,” Myllyrinne told GamesIndustry.

“There’s no way on God’s green Earth that we would take on a venture like this on our own. We might have the appetite but there’s no way we could.

“Our interests are nicely aligned. We serve a strategic purpose for them in delivering unique content for their platform with a unique twist,” he added.

“And for us that allows us follow the creative passion that the team needs to fulfil through a project like this.”

Despite Microsoft’s partnership, Myllyrinne acknowledged that the episodic format, TV-tie in Quantum Break is a bit of a chancy gamble – but that may be a good thing.

“You need to take risks, we need to take risks. Both creatively and to do things differently to what we’ve done before,” he said.

“Doing things the way you’ve done them in the past – you’ll stagnate and die. If anything that’s been a central theme for us for 24-36 months. We’ve been really focused on learning new things quickly – there’s a lot of things we’ve been doing on iOS that we haven’t talked about – so we’re learning new things there.

“The industry is going through tremendous change. The bets are getting bigger and bigger. We need to be responsible about the choices we make. For us, it’s better to set out and do something very ambitious and hard rather than not. Life’s too short.”

Thanks, Joystiq.

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16 Comments

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  1. CPC_RedDawn

    If people think that the video shown (see screen shot in article) will be anywhere near the final graphics for a system that is weak as hell are just idiots. The detail shown in the faces is simply NOT possible on the hardware inside the Xbone or even the PS4 for that matter. Not if you want a playable frame rate. If they are aiming for 720p@30hz then maybe… just maybe it will be possible. If you know anything about graphics and E3′s past with game reveals then you will know what I am talking about. The graphics in this showcased even better visuals than Sony’s PS4 human head demo with the old man and the goblin. I think even top end PC’s would struggle to pull this off. I love it when they say “in engine” they need to get away from that term as it fools people into thinking its ACTUAL IN GAME footage and not pre recorded footage using the games engine. Just look at Uncharted and the Last Of Us, both have great in game graphics but the cut scenes are all pre recorded and rendered on PC’s to achieve higher detail.

    #1 1 year ago
  2. Djoenz

    Show gameplay please!

    #2 1 year ago
  3. Ristas

    *Next-Gen-Game looks better than Current-Gen-Games*:

    “There is NO way this is real, idiots! This sucks!”

    *Next-Gen-Game looks like Current-Gen-Game*:

    “LOL! It doesn’t even look beter than current-gen-games! This sucks!”

    #3 1 year ago
  4. ChunkyLover112

    #1

    Please stop, child. You’re making a fool of youself. These graphics are indeed possible with Xbox One.

    However, you’re right about the pshit. It’s too weak to run graphics like this.

    #4 1 year ago
  5. merrc

    @4 bahah you’re obviously an xbot.
    Anything X1 can do, PS4 can do better.
    Move along, troll.

    #5 1 year ago
  6. actuallyisnotafox

    i was literally waiting for them to say this -.- oh none of this could of been done without microsoft yeah yeah

    #6 1 year ago
  7. Phoenixblight

    Says the studio that is owned by MS and will only be making games for MS systems.

    @1

    Clearly that is CG, anyone can see that(exception being fanboys)

    #7 1 year ago
  8. Lengendaryboss

    @7
    Not owned by MS, they are an independent second party studio like Quantic Dream or Game Freak.

    #8 1 year ago
  9. Phoenixblight

    @8

    Point remains that MS is writing their checks and of course they would say this game would only be possible with MS. Would be like me saying my children wouldn’t be possible without my wife. :P

    #9 1 year ago
  10. Ireland Michael

    @7 They’re not owned by Microsoft.

    Microsoft offers funding and promotion to third party titles in exchange for timed exclusivity and publishing rights. This is what happened with Alan Wake, and its obvious it worked out well for them enough to do it again.

    #10 1 year ago
  11. absolutezero

    Same line got trotted out for Alan Wake being a timed exclusive, or full exclusive at the time if you listened to Remedy.

    #11 1 year ago
  12. Lengendaryboss

    @9
    :P Gotcha

    #12 1 year ago
  13. lookingglass

    The Xbox One hardware is much more custom than the PS4′s so raw teraflops aren’t going to paint the entire picture here though they do give an indication.

    The PS4 will clearly be ahead of XBO regardless, but to what degree is anybody’s guess until we get units side by side in November. Good thing I pre-ordered both.

    Now, if you live in a big city and have some premium 25-50 Mbps broadband, and developers learn to offload stuff like trees, grass, weather effects, and water effects to the cloud, then well all bets are off. MS will at some point provide a proof of concept game relying heavily on the cloud and it will look better than anything before it.

    #13 1 year ago
  14. Phoenixblight

    @13

    You need to go read up on what the cloud is capable of on the Xbox One. It can’t do real time related stuff. So trees,grass,weather effects, water effects can’t be done. It can only do background stuff like world flocking, baking in static lighting, all the stuff that is typically done in a loading screen.

    THe only thing CLoud on Xbox One has is being a one stop shop for dedicated servers instead of devs having to go to AMazon they can instead go to MS.

    #14 1 year ago
  15. Major Mayhem 70

    @ Lookingglass I preordered both systems as well. What you said about off loading to the cloud is foreign to those that have a one track mind. I’m excited to see what what both systems are able to come up with to push the envelope to the next generation. I know PS4 will have some killer games but MS pushing the cloud and innovating with the Kinect intrigues me as well. It’s a shame the Eye 4 won’t get the push by developers cause its no longer packed in with every PS4 so I won’t be buying it seperately.

    #15 1 year ago
  16. thunderrun

    The first time Remedy was talking about their next ip graphics (after AW), I remember them saying facial expressions will be more realistic than LA Noire … . Well, I don’t know about this teaser, but what they showed in QB first teaser, (ship colliding into bridge and so …) wasn’t revolutionary comparing to Alan Wake. (No facial expression was shown in it, though :p )

    #16 1 year ago