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Quantum Break: "no way" Remedy could do it without Microsoft

Being fully independent is all very well, but Remedy CEO Matias Myllyrinne insists a project like Quantum Break couldn't occur without the backing of a major player like Microsoft.

Quantum Break is an Xbox One exclusive, something which will benefit both sides, the executive said.

"This is clearly a strategic move for them as well as us. This is something - we have crazy ideas - but we need to fall back and let the full force of a company like Microsoft see it through," Myllyrinne told GamesIndustry.

"There's no way on God's green Earth that we would take on a venture like this on our own. We might have the appetite but there's no way we could.

"Our interests are nicely aligned. We serve a strategic purpose for them in delivering unique content for their platform with a unique twist," he added.

"And for us that allows us follow the creative passion that the team needs to fulfil through a project like this."

Despite Microsoft's partnership, Myllyrinne acknowledged that the episodic format, TV-tie in Quantum Break is a bit of a chancy gamble - but that may be a good thing.

"You need to take risks, we need to take risks. Both creatively and to do things differently to what we've done before," he said.

"Doing things the way you've done them in the past - you'll stagnate and die. If anything that's been a central theme for us for 24-36 months. We've been really focused on learning new things quickly - there's a lot of things we've been doing on iOS that we haven't talked about - so we're learning new things there.

"The industry is going through tremendous change. The bets are getting bigger and bigger. We need to be responsible about the choices we make. For us, it's better to set out and do something very ambitious and hard rather than not. Life's too short."

Thanks, Joystiq.

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Quantum Break

Xbox One, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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