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Obsidian working on “unique next-gen game”, hiring talent

Thursday, 2nd May 2013 11:03 GMT By Dave Cook

Fallout: New Vegas studio Obsidian Entertainment is currently working on what it calls a “Unique next generation game,” and is currently hiring for staff with a passion for RPG and action games. Could it be Fallout 4, or something new? You be the judge.

OXM reports that a job listing for level designer confirms the studio is working on a next-gen project, and that responsibilities include, “Planning and populating missions/quests, scripted sequences, encounters, challenges and rewards.”

It all sounds very ‘RPG’ so far, and the advert adds that “Experience working on games with role playing elements,” would be a plus.

The site adds that Obsidian’s art director Rob Nesler has had a next-generation project listed on his online portfolio for some time now, and he has been working on whatever the game is since April 2012. He simply calls it, “Unannounced Next-Gen Console title.”

Obsidian boss Feargus Urquhart has talked about games he’d love to make recently, including Fallout: New Vegas 2 and a new Star Wars title he wants to pitch to Disney. It’s unlikely that the next-gen game is either of these however.

What would you like to see the team work on next? Let us know below.

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9 Comments

  1. GwynbleiddiuM

    OK, I’m gonna be the bad guy here and say, NO! You go and focus 100% on Project Eternity, once it came out, by all means give your undivided attention to whatever you want.

    @Dave Star Wars seems more likely, and I’d rather they work on that.

    #1 2 years ago
  2. Radaway

    It’s the new Star Wars game.

    100% sure.

    #2 2 years ago
  3. Erthazus

    Fallout: New Vegas 2.0 I hope so.

    #3 2 years ago
  4. The_Red

    @1
    Agreed. They are already tangled in Eternity, South Park RPG and to some degree, Wasteland 2.

    @3
    FUCK YEAH. Didn’t really like F3 but NV was rather interesting and entertaining.

    #4 2 years ago
  5. GwynbleiddiuM

    @3&4 I find your lack of interest… disturbing!

    #5 2 years ago
  6. BD

    Great that they’re getting contracts. Studio being alive and well.

    #6 2 years ago
  7. stretch215

    Fallout: nv > fallout 3(imo, of course). I have to say, despite the bugs, new vegas is one of my favorite games this gen.

    #7 2 years ago
  8. karma

    I’d sell my soul for Fallout New Vegas 2, or another game in the Fallout universe. I still can’t stop thinking about that game, even after all this time.

    #8 2 years ago
  9. TheWulf

    @1

    It always amazes me when I see someone who actually doesn’t understand how games development works. In a sizeable enough development house, you have teams dedicated to different projects. They’re always fragmented that way. Look at Double Fine and how they’ve been producing their KickStarter funded adventure (Broken Age) whilst at the same time developing other games (like The Cave) and doing game jams.

    And it’s even more fragmented than that. You have design phase ‘pods’ within a developer — like people who are dedicated to conceptualising and creating demo builds of things that might become games. Think tanks, if you will. It sounds like the conceptualising for Project Eternity is almost complete, so… what now? Is their think tank just going to sit on their thumbs and wait for the next game?

    Furthermore, directors who’ve been in the industry a long time are used to managing multiple fractured groups within a developer. It’s just how they work. So a director can give almost entirely his focus to an ongoing project whilst peeking in on a conceptual team to see what they’re up to. To expect a director to devote themselves 100% to a project is silly.

    The only place in the gaming industry where you see 100% focus on a title is in the indie sector. And whilst Obsidian is a smaller developer than many, they’re still not indie. And now they’re hiring to become even bigger. These people will likely be used to fill out new ‘pods,’ and layoffs might even occur when their work is complete, as they might be unable to maintain such a workforce longer than that project.

    So a non-indie developer is always in flux. They can’t do what you’re asking them to do. This isn’t a matter of supporting them, as I’m not really a fan of Project Eternity anyway (tired, troped fantasy bullshit is hardly what we need right now), so I’m not defending them. I’m just stating what non-indie games developers are actually like, as a fact.

    —Edit—

    And if you think about it, they literally need to have numerous buns in the oven in case one project fails horribly. Otherwise they’re going to go bankrupt.

    #9 2 years ago

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