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Rage held back for 360? NO, says Willits, caps lock on

Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A 1UP story reported that:

id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game's content is the Xbox 360's limited disc storage, which allows about six to eight GB of data.

"The PC is limitless in the amount of data you can put on it," said Willits. "The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version."

According to Willits, the game was supposed to feature several wastelands for the player to explore. Because of the limitations of the Xbox 360's media, they had to cut down the wastelands to only two, which are themselves split into multiple instances. These changes have been made across all versions of Rage, not just the 360 port.

Willits fired back angrily after the story went web-wide, telling Shacknews, "There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience."

When in doubt, WRITE IN CAPITALS. Follow the links for more.

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Rage

PS3, Xbox 360, PC, Mac

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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