If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Street Fighter 5: F.A.N.G. moves list

Poison is F.A.N.G.s trademark attack. Learn how to use it properly.


Street Fighter 5: F.A.N.G. moves list

While he replaces Sagat as one of M. Bison’s loyal lieutenants, F.A.N.G. couldn’t be more different to him. He brings along a whole new mechanic with him, in that he can poison his opponents and thus slowly drain their health. He’s also almost exclusively a charge character.


V-Skill: Nishodoku (MP, MK Simultaneously)


F.A.N.G. tosses out a slow-moving projectile that travels a full screen’s length. If it hits the opponent, it poisons them, turning their half bar purple and slowly dealing damage. Even blocking opponents will be punished, but the move also has no hitstun, meaning characters can move straight through it.

V-Trigger: Dokunomu (HP, HK Simultaneously when V-Trigger Gauge is full)


Another poison-based move, F.A.N.G. briefly emits a poisonous gas that infects anybody who gets close enough to him that it touches them. Like Nishodoku, this will deal constant damage for a short period of time.

Special Moves

Head Press (Charge: Down – Up + Punch)


F.A.N.G. juggles two balls of poison, sending them across the screen in an arcing fashion. The button used determines exactly how far the two balls of poison travel. They do damage on impact and then poison the foe for a few seconds, taking off more health as a result. The EX version mixes things up – one poison ball takes the usual arc while the other hits low and bounces off the floor.

Sotoja (Charge: Back – Forward – Punch)


A forwards punch that has F.A.N.G. drop into a crouch as he delivers it. If it hits, it again poisons as well as dealing regular damage. The EX version hits twice.

Ryobenda (Charge: Back – Forward + Kick)


Another stabbing punch that this time hits low. If it connects, the foe is poisoned in additional to regular damage. If it misses, a patch of poison that infects the foe for a few seconds if they touch it is left on the ground. The EX version of this patch remains in place for a little while longer.

Critical Art (Super) – Shishiruirui (Quarter Circle Forwards x2 + Punch)


F.A.N.G. hops into the air and flaps horizontally across the screen like a bird. He drops poison behind him as he moves. If done close enough to the enemy, they can also be caught in his flapping motion and dragged across the screen with him, taking damage and becoming poisoned in the process.

Unique Moves

These moves are ‘normal moves’, but are executed when pressing certain button combinations or sequences, and often have specific uses and properties. Try them in training mode to see what they’re useful for!

  • Senpukuga (Down + All 3 Punches >> Kick)
  • Nirenko (Down & Forward Diagonally >> Hard Punch)

Back to Street Fighter 5 guide

About the Author

Alex Donaldson avatar

Alex Donaldson

Assistant Editor

Alex started out his career in the games media as an over-eager kid working on fan sites, and now has decades of experience. He's the resident expert on esoteric matters like Pokemon Go, hardware, Japanese RPGs and fighting games, and outside of VG247 he's the co-founder of genre-dedicated outlet RPG Site. He also collects original arcade machines, Lego, and considers himself a whiskey buff.

Support VG247

You give us money, we give you an ad-free reading experience, merch discounts, a newsletter every month, and elite status amongst your friends.

See more information

More Guides

Latest Articles

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 Merch