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Street Fighter 5: F.A.N.G. moves list

Poison is F.A.N.G.s trademark attack. Learn how to use it properly.


Street Fighter 5: F.A.N.G. moves list

While he replaces Sagat as one of M. Bison’s loyal lieutenants, F.A.N.G. couldn’t be more different to him. He brings along a whole new mechanic with him, in that he can poison his opponents and thus slowly drain their health. He’s also almost exclusively a charge character.


V-Skill: Nishodoku (MP, MK Simultaneously)


F.A.N.G. tosses out a slow-moving projectile that travels a full screen’s length. If it hits the opponent, it poisons them, turning their half bar purple and slowly dealing damage. Even blocking opponents will be punished, but the move also has no hitstun, meaning characters can move straight through it.

V-Trigger: Dokunomu (HP, HK Simultaneously when V-Trigger Gauge is full)


Another poison-based move, F.A.N.G. briefly emits a poisonous gas that infects anybody who gets close enough to him that it touches them. Like Nishodoku, this will deal constant damage for a short period of time.

Special Moves

Head Press (Charge: Down – Up + Punch)


F.A.N.G. juggles two balls of poison, sending them across the screen in an arcing fashion. The button used determines exactly how far the two balls of poison travel. They do damage on impact and then poison the foe for a few seconds, taking off more health as a result. The EX version mixes things up – one poison ball takes the usual arc while the other hits low and bounces off the floor.

Sotoja (Charge: Back – Forward – Punch)


A forwards punch that has F.A.N.G. drop into a crouch as he delivers it. If it hits, it again poisons as well as dealing regular damage. The EX version hits twice.

Ryobenda (Charge: Back – Forward + Kick)


Another stabbing punch that this time hits low. If it connects, the foe is poisoned in additional to regular damage. If it misses, a patch of poison that infects the foe for a few seconds if they touch it is left on the ground. The EX version of this patch remains in place for a little while longer.

Critical Art (Super) – Shishiruirui (Quarter Circle Forwards x2 + Punch)


F.A.N.G. hops into the air and flaps horizontally across the screen like a bird. He drops poison behind him as he moves. If done close enough to the enemy, they can also be caught in his flapping motion and dragged across the screen with him, taking damage and becoming poisoned in the process.

Unique Moves

These moves are ‘normal moves’, but are executed when pressing certain button combinations or sequences, and often have specific uses and properties. Try them in training mode to see what they’re useful for!

  • Senpukuga (Down + All 3 Punches >> Kick)
  • Nirenko (Down & Forward Diagonally >> Hard Punch)

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Alex Donaldson

Assistant Editor

Alex has been writing about video games for decades, but first got serious in 2006 when he founded genre-specific website RPG Site. He has a particular expertise in arcade & retro gaming, hardware and peripherals, fighters, and perhaps unsurprisingly, RPGs.