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Second major patch for SWTOR to contain docking tweaks, ship customization put on hold

BioWare has posted answers to its latest, weekly SWTOR developer Q&A, and according to the firm, the second major patch will include animation adjustments, tweaks to planet docking, the ability to roll on equipment for companions and that plans for new ship models and customization have been pushed to the side for a future update.

"The nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us," said lead systems designer Damion Schubert. "We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it’s someplace we definitely want to go."

Schubert also touched up on the performance issues players are experiencing with open-world PvP and Warzones, by stating it has "an internal strike team that is fully devoted to ensuring that the game runs better and faster, especially on low end machines."

"We consider this team's work to be a crucial internal initiative," he said, "You should see evidence of this work as soon as Patch 1.1.5, when we will be introducing a new 'very low' setting to shader quality, which should drastically increase the number of mid-to-low machines the game can run well on, especially in Warzones and Operations.

You can read the full Q&A through here.

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