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Schafer posts original Grim Fandango design doc

grimfandango.jpg

Double Fine's Tim Schafer's posted the original design document from Grim Fandango.

The LucasArts point and click adventure is revered by many as a classic. It was, Schafer notes, possibly a little too hard, however.

"People said the puzzles in Grim were super hard, and I’ve always maintained that this was due to a deep character flaw or mental illness on the part of the player," he said.

"But now, reading this again, I’ve realized that holy smokes: some of them puzzles were nuts. Obscure. Mean, even. I blame Peter Chan, because he will never read this post to know that I blamed him."

Get the doc through the link.

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