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Schafer posts original Grim Fandango design doc

grimfandango.jpg

Double Fine's Tim Schafer's posted the original design document from Grim Fandango.

The LucasArts point and click adventure is revered by many as a classic. It was, Schafer notes, possibly a little too hard, however.

"People said the puzzles in Grim were super hard, and I’ve always maintained that this was due to a deep character flaw or mental illness on the part of the player," he said.

"But now, reading this again, I’ve realized that holy smokes: some of them puzzles were nuts. Obscure. Mean, even. I blame Peter Chan, because he will never read this post to know that I blamed him."

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Grim Fandango

PC

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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