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Schafer: Games should "be an expression of the people," and company that make them

Tim Schafer has said catering to a developer's individual vision produces more creative games which in the end are more memorable as well.

Speaking with Gamasutra, Schafer said you can clearly see each developers mark on their games, such as Tasha Harris' Costume Quest, and Lee Petty's Stacking.

"I think that's one of the cool things," Schafer said. "Because if you're going to make this argument about games as art, then I think they have to be an expression of the people who make them. Not just the person in charge, but the whole team, and the company who made them.

"I think with games, you should always look at them and be like, 'There's no one else who could have made that game, except for the person who made it,' as opposed to a lot of games where they could've been farmed out to any work-for-hire developer. Which is fine -- but you know, the thing our company is going to do is to try and make games that are more expressive."

Stacking's Lee Petty added that what's great about games as inexpensive to make as Costume Quest and Stacking, is that they "don't have to sell a ton to make money, or to break even."

Stacking was released this week on PSN and XBL, and Petty said the team is looking into more DLC for Costume Quest.

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Stephany Nunneley

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Half-blind/half-dyslexic, bad typist, wine enthusiast, humanitarian, intellectual savant, idiot savior, lover of all things nonsensical, animal hoarder and highly sarcastic.

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