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Multiwinia to be amBX-ified

multiwinia2.jpg

Philips announced this afternoon that Multiwinia is to be amBX-enabled, meaning the multiplayer strategy follow-up with flash and fan along with all amBX kit.

“Our agreement with Introversion builds on a hugely successful relationship between amBX and Introversion through DEFCON and Darwinia,” said amBX marketing boss Jo Cooke.

“amBX will produce an exhilarating gaming experience for Multiwinia players. As players fly higher into the sky, the amBX lighting will intensify and the desk fans will blow harder, to recreate the Jet Stream.

"The coloured satellite lights, fan bursts and wrist rumbler will recreate explosions and the wall washer lighting will even reflect the environment as players fly through the different landscapes. Multiplayer gaming has never felt or looked so good.”

The game's going to be shown on the amBX stand at Develop this week.

Press release after the break.

AMBX GOES MULTICOLOURED WITH MULTIWINIA

Redhill, UK – Philips today announced an agreement with UK indie developers, Introversion Software, to amBX-enable Multiwinia: Survival of the Flattest, the multiplayer follow-on to their hit PC title, Darwinia. An amBX-enabled preview of Multiwinia will also be demonstrated on the Philips amBX stand at the Develop Conference & Expo, Hilton Metropole, Brighton, from Tuesday 29th to Thursday 31st July 2008.

Set in the same game world as Darwinia, Multiwinia will combine the beautiful fractal landscapes from the award-winning Darwinia, with the addition of multiplayer support, which will enable both co-operative and competitive battles between massive Darwinian armies. Multiwinia offers a series of separate game modes, each with a number of unique maps offering a variety of new challenges that you must complete faster and better than your rival’s armies in order to win. The addition of amBX to the digital world of Multiwinia will allow players to experience all kinds of multicoloured lighting, air movement and rumble effects.

“Multiwinia is essentially Darwinia on steroids, and full amBX support will certainly make this game a fantastic spectacle to watch onscreen,” commented Byron Atkinson Jones, the developer at Introversion leading the amBX integration. “Think sprite carnage on a massive scale, a lot of colour, a lot of flash explosions and plenty of fast and furious action-based gameplay to get stuck into.”

“Our agreement with Introversion builds on a hugely successful relationship between amBX and Introversion through DEFCON and Darwinia,” commented Jo Cooke, Chief marketing Officer, Philips amBX. “amBX will produce an exhilarating gaming experience for Multiwinia players. As players fly higher into the sky, the amBX lighting will intensify and the desk fans will blow harder, to recreate the Jet Stream. The coloured satellite lights, fan bursts and wrist rumbler will recreate explosions and the wall washer lighting will even reflect the environment as players fly through the different landscapes. Multiplayer gaming has never felt or looked so good.”

amBX effects can now be experienced with most PC games and a full list of compatible titles, searchable by genre and publisher, can be found at www.ambx.com.

amBX effects can also be experienced with non-gaming applications, including Google Earth, iTunes, QuickTime, VLC, Media Player Classic, MediaPortal, Zoom Player and Windows Media Center, through Windows XP or Windows Vista. As Windows Media Center and MediaPortal both support TV tuners, users are even able to experience lighting effects when watching live TV.

Philips is setting a global standard by licensing the amBX technology to computer game developers, publishers and peripherals manufacturers, and Introversion joins a rapidly growing list of content creators, including Ubisoft, Codemasters, THQ, Gearbox Software, Gas Powered Games, Zombie, Riot Games, Brain in a Jar, Invictus Games, Instinct Technology, Kuju, Revolution, Sumo Digital and Rivers Run Red.

- ENDS –

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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