If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

GDC: Making OnLive work is a "psychophysical challenge"


OnLive boss Steve Pearlman's told MTV that making his cloud gaming service work isn't just hard. It's "psychophysical".

"No one has pulled it off because it’s an immensely difficult technical and practical execution challenge, involving deep knowledge and experience across many fields," said the company's co-founder.

"To make OnLive work involved fundamental work in psychophysical science; custom chip, hardware and wireless engineering; complex real-time software — from the lowest- to highest-level, and real-time network engineering down to the sub-packet level.

"And, it required a deep understanding of business structure in the video game, Internet, hosting, server and consumer electronic industries. Then, finally, it required an enormous amount of just practical execution: testing the system in hundreds of homes and ironing out every wrinkle to make it operate seamlessly."

Pow. OnLive, in theory, will let subscribers play high-end games, on demand, on pretty much any screen without the need for expensive hardware.

Hit this for more info, and do read the rest of that interview. OnLive was announced at GDC today and is expected to launch this year.

Support VG247

You give us money, we give you an ad-free reading experience, merch discounts, a newsletter every month, and elite status amongst your friends.

See more information

More News

Latest Articles

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 Merch