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Bleszinski on Unreal Engine 3: "Every single thing we have we share with our licensees"

Epic's Cliff Bleszinski, speaking at a recent Gears of War 2 event in London, has refuted insinuation that anything is held back from Unreal Engine 3 licensees, saying good games made on the platform are a boon for the firm in general.

"Absolutely not," he said when asked if anything was held back. "Every single thing we have we share with our licensees, because it's in our best interests for them to have a game that looks amazing."

Bleszinski joked that "Mass Effect and BioShock looked quite good," but said that Gears of War looked exceptional thanks to the quality of Epic's art team.

"We have, in my opinion, some of the best artists in the industry, if not in entertainment in general," he added.

"We're incredibly picky with who we hire, and we have incredibly high standards with the content that they produce, and they work extremely hard to make sure that every single itty-bitty little bit of that model is battened down and looks perfect.

"It's the same toolset that our licensees get, and I think the key is having amazing artists."

Gears of War 2 ships for 360 on November 7. For the rest of our coverage from the event, including play impressions and new shots, click this.

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Gears of War

Xbox 360, PC

Gears of War 2

Xbox 360

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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