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BioWare boss: The Old Republic melee combat will be "choreographed"

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BioWare chief Greg Zeschuk reckons traditional MMO combat - with those involved "swinging through each other" - wasn't going to work for the newly announced Star Wars: The Old Republic, with the game needing a new, "choreographed" take on online fighting.

"Without a doubt," he told VG247 when asked if the game's combat had been built from the ground up. "If you recall some very specific things from the gameplay video, it was choreographed.

"One big difference, especially against the MMO space, is that typically everyone swings through each other. That's the way it's been done. It doesn't look great for Star Wars.

"Star Wars is choreographed, it's elegant; it's big, powerful moves and lightning bolts flashing, but in a way that makes sense visually and aesthetically. One of the goals we have it to create this choreographed type of combat that looks as though it could be taking place in a Star Wars movie."

The gameplay video showed both Jedi and Sith involved in light saber combat, and there was certainly none of the repeated fighting animations we've come to expect from MMOs: swords hit each other, opponent's actions were dependent on other parties in the fight, and so on.

No date for the game as yet.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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