DICE is currently testing four new weapon variants in the Battlefield 1 CTE, to be later added to the live game.
DICE has made a surprise move recently by making four new weapon variants available on the Battlefield 1 CTE servers. The variants offer a different take on each of the four level ten class weapons.
The new variants come with unlock requirements, too, similar to DLC weapons in the They Shall Not Pass expansion. In the video above, Westie offers his take on why, for at least three of them, the variants bring big changes.
Let’s go over the new variants and their unlock requirements as they currently stand in the CTE:
Assault – Hellriegel 1915 Defensive
This variant comes with a 120-round drum magazine and a bipod. It offers more rounds in the magazine, and it’s deigned for stationary use. To unlock it, you need to get 300 kills with the Hellriegel 1915 Factory, and 25 kills with AT Mines.
Medic – Selbstlader 1906 Sniper
This version of the Selbstlader 1906 comes with a sniper scope and a bipod. It offers increased range for an already accurate weapon. You need 300 kills with the Factory variant, and 25 kills with rifle grenades to unlock it.
Support – Huot Automatic Optical
This variant includes improved sights and a foregrip. It’s designed for on-the-move combat and offers greater control over recoil. To unlock it, you’ll need 300 kills with the Low Weight variant, and 25 kills with Limpet Charges.
Scout – Martini-Henry Sniper
The already very powerful Martini-Henry gets a sniper variant with a long-range scope and a bipod. As you’d expect, this could make the weapon more effective at further ranges, if for nothing else than replacing the iron sights. You need 300 kills with the Infantry variant, and 25 kills with the bayonet charge.
Obviously, you need to reach level ten for each weapon’s respective class, since all unlock requirements are tied to the level 10 class weapons.