If you want to blow stuff up, assault is for you.
Thanks to its World War 1 setting, Battlefield 1 has a serious chance to change some things up in its multiplayer, and developers DICE seem to have seized the opportunity. While the broad strokes of the classes in Battlefield 1 might seem familiar to most shooters, there’s a fair bit that’s different about them.
Before you jump into the trenches, allow us to assist by guiding you through what, exactly, you can expect from each of the game’s core classes. Some are similar, and some are less familiar. Here’s everything you need to know about the Assault class.
Remember that for even more help with Battlefield 1 you can hit up our definitive guide hub page, which has just about everything you need to know in one place.
Battlefield 1 Classes: Assault Guide
Assault is the class that anybody who really wants to get stuck into the action will pick (that includes me), but don’t expect to survive with Call of Duty style running and gunning in Battlefield 1. Assault players have to think a little more carefully thanks to the nature of the weapons of the era, and assault players need to try to stay alive on the front lines as much as possible, as in most modes they’ll be expected to bear most of the load of attacks on enemy objectives.
Assault Class Weapons
The assault class in Battlefield 1 gets access to submachine guns. These weapons are of course not as prevalent in battle as they are in more modern theatres of war, making this a fairly unique aspect of the assault class. If up-close and personal is more your thing assault also gets access to shotguns, which will dish out instant-death damage at close range but of course drop off quickly to become all but useless.
In terms of side-arms, the assault class gets access to a very similar range of weapons to almost all the other classes in the form of a selection of pistols. All of these weapons do fairly average damage and work decently at a fairly average range, but nevertheless should really only be used as a last resort.
Assault Class Gadgets & Gear
One of the major differentiators for any class in Battlefield 1 is in its secondary gadgets and gear. The assault class really gains its true purpose as a damage-heavy front-line soldier in this: they get access to things like anti-tank mines and grenades, an early type of rocket launcher and the incredibly destructive but harder to use force of dynamite. Here’s a little about this equipment:
Anti-tank grenades can be thrown a moderate distance but can’t be tossed about as freely as more modern grenades – these are heavy pieces of equipment with an explosion to match. You’ll spawn with 2 of these if you choose it in your loadout. These grenades will explode on impact with an enemy vehicle or just about anything else. Be careful not to throw one too close to you as the splash damage can lay down some significant hurt or even take you down. Remember that as well as dealing with enemy vehicles these grenades can be useful for blowing holes in buildings or destroying cover, or even to deal a significant amount of damage to an elite class player with a lot of health.
Anti-tank mines are ultimately similar in utility to their grenade brothers but have to be used in a more tactical way in order to catch enemies out. You’ll deploy them on the ground and it’ll detonate when any vehicle drives over it. You’ll want to drop them down in heavily-trafficked areas of the maps and try to conceal them so they’re not detected and avoided. If spotted, anti-tank mines can be taken out with a couple of shots from a gun, so don’t waste them.
The AT Rocket Gun is one of the earliest form of rocket launcher and is a single-shot breach gun. It can be used against vehicles but like any other explosive can also be cleverly used to blast a new entrance into a building or a hole in some pesky cover. There’s a catch with this weapon: it has to be mounted to fire. This means the gun has to be properly set up with the attached tripod before you can fire it. You’ll need to either lay down prone or prop yourself against a window or appropriately sized wall in order to automatically deploy the stand.
Dynamite might sound vastly different, but it actually functions similar to C4 in other shooters – you can throw it out anywhere you like and then remotely detonate it. This is a decent explosive, but isn’t as devastating as, say, an anti-tank mine. Because of its ease of use TNT is especially useful when you’re in a pinch and need to blow up some map geometry or a group of enemy infantry.