Treyarch designers “weren’t always good” at multiplayer maps

By Brenna Hillier
1 July 2011 02:55 GMT

The Annihilation map pack represents Treyarch’s growing skills as level designers, David Vonderhaar has said.

“We’re very concerned about pathing through the map. You want to make sure players can navigate the map in a consistent fashion. You want your main paths, to say, be wider than your flanking paths – tell a vocabulary in a visual story there,” the Black Ops design director told Gamefront.

“And what we’ve learned over time is that we weren’t always good at that.

“[But] we’ve gotten better at that and it’s become just part of our D.N.A. … So you’re seeing in the map packs this evolution of our thinking, and Annihilation represents exactly what we’re talking about here. … I think anything Treyarch does long-term will be more cognizant of it.”

Annihilation is the third map pack for Call of Duty: Black Ops, and is available now on Xbox Live, with other platforms to follow.

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